BDCraft Modding - An Updated Guide!

Want hints or tips about creating textures or other resources? This is the place for you.
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Former Staff
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Post 16 Apr 2021, 14:43

Oh, hello there! I hear you like modded Minecraft and BDCraft textures...

Hello friends and fellow Minecraft + BDCraft fans!

My name is StickerMonster, and I'm an artist here at BDCraft. I fell in love with this community a long time ago because, like you, I am a huge fan of Sphax's designs and was so impressed with the attention and care that this community puts into supporting mods so that we can have the BDCraft experience no matter what kind of server we like to play on.

This place is special because you guys make it special, and I want to make sure you know how much we appreciate you all!
I've been lurking and reading here for a while and I want you to know that I see you and I hear you. You need some support and help from us so that you guys can keep on doing the amazing work you all do, as well as connect with others who you might be able to collaborate with or find people with skillsets to make your mod goals a reality.

So, keep an eye on this thread. I will be posting updated guides, links, repositories, and FAQs about how to create modpacks and textures in the BDCraft style, with a goal to eventually be on creating some video tutorials.

If you have feedback or suggestions, please let me know--after all, this is for you guys, so I want to make sure these guides and tutorials are as useful and accessible as possible.

With all that said, here are my current goals:

  • Make image guides to help facilitate making resource packs for mods in the BDCraft style. There will be guides for Pure, Vanilla, and Grunge.
  • Create a GitHub repository with all the information and files needed to get you started (and finished!) in making resource packs.
  • Create an updated directory of the existing patches.
  • Eventually make a tutorial video series that will teach some basics in digital art and Minecraft texturing, with a focus on using free and open source software and assets.
I've started a new GitHub respository for guides--currently there's only one (which I'm also attaching to this post), but be sure to keep an eye on it for more (as well as the updates and directory listed above). You can find it by clicking below:
You do not have the required permissions to view the files attached to this post.
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Post 16 Apr 2021, 15:28

FIne !! tanks for thats.
You will add PSD on this github ?
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Post 16 Apr 2021, 15:58

Wonderful! This is an auspicious beginning, and I'm excited to see the groundwork laid out for now and the future artists. As the adage goes, build it, they will come.

The github looks great too! Thanks for taking this on, the mod patch scene definitely needs the infux of talent :)
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Post 16 Apr 2021, 16:00

AndyPimms wrote:
16 Apr 2021, 15:28
FIne !! tanks for thats.
You will add PSD on this github ?
Yep, that's the plan! I'll do a new set of PSDs with labeled layers and whatnot as samples. I'll try and make one per each item commonly found in mods (wood stuff, ingots, weapons, tools, etc). I'll also re-check the existing repos to see if they're up-to-date.
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Post 16 Apr 2021, 16:02

Sparkrdom wrote:
16 Apr 2021, 15:58
Wonderful! This is an auspicious beginning, and I'm excited to see the groundwork laid out for now and the future artists. As the adage goes, build it, they will come.

The github looks great too! Thanks for taking this on, the mod patch scene definitely needs the infux of talent :)
Haha, here's hoping! Especially with Cliffs and Caves, I'd love to see some new patch artists around! I appreciate your in-it and encouragement :)
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Post 16 Apr 2021, 16:02

StickerMonster wrote:
16 Apr 2021, 16:00
Yep, that's the plan! I'll do a new set of PSDs with labeled layers and whatnot as samples. I'll try and make one per each item commonly found in mods (wood stuff, ingots, weapons, tools, etc). I'll also re-check the existing repos to see if they're up-to-date.
marvelous, i need to buy Photoshop for use it well, but i am happy with thats
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Former Staff
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Post 16 Apr 2021, 16:04

AndyPimms wrote:
16 Apr 2021, 16:02
StickerMonster wrote:
16 Apr 2021, 16:00
Yep, that's the plan! I'll do a new set of PSDs with labeled layers and whatnot as samples. I'll try and make one per each item commonly found in mods (wood stuff, ingots, weapons, tools, etc). I'll also re-check the existing repos to see if they're up-to-date.
marvelous, i need to buy Photoshop for use it well, but i am happy with thats
I'd wait on any purchases; I may try and make a more universal format / will do everything I can to make sure that these are compatible with open source and free options.
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Post 16 Apr 2021, 16:16

good idea
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Post 16 Apr 2021, 16:44

I agree with AndyPimms, that *is* marvelous! Lots of info can be pulled from just a well design template.

Happy to provide encouragement! I personally know how draining it is to want to start a project for a community only to see the reception fall flat, and this is clearly the right direction :)

In regards to free options, I highly recommend PhotoGimp, a GIMP fork that is designed for Photoshop users. Or Pixlr and Photopea are solid options online.
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Patch Creator
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Post 24 May 2021, 07:05

Nice work Sticker, here's a little .PSD tutorial I made years ago and I don't think ever posted... It was meant to be the first in an ongoing series about how to do this sort of thing, but I never quite got around to it.

It's essentially just a PSD for people to download, and they can open it up in Photoshop and activate 1 layer at a time (starting at the very bottom of the layers list - at number 1) to see each layer that goes into the making of the diamond pickaxe, with a few layers mixed in that have text that explains what exactly is going on.

I felt that the diamond pickaxe provides a relatively simple, but not so simple that it is unhelpful, overview of the methodology behind the construction of BDcraft textures.

Hope this helps someone!
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