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Post 23 Feb 2015, 05:07

So, I lurk a lot. I really like the sphax style, and find it to be the best texture pack for Minecraft that I've seen. I also am not an "artist" - I can do some crude/rudimentary manipulation of existing textures, but I haven't felt confident enough in my ability to actually try making something from scratch. I currently have a mod pack for me and a few friends that has about 160 mods in it, and I've spent a good deal of time filling in the gaps where Sphax textures don't exist. For example, I have a completely up-to-date either completed or close to completed 1.7.10 texture pack for:
Witchery
Pam's Harvestcraft
OpenBlocks
Random Things
GraveStone
Malisis Doors
Mariculture
Binnie's Mods (extra trees, botany, etc)
Gany's Mods
and a few others, most of which seem to be abandoned or not worked on frequently.

In most cases, I took what was already existing and just cranked out every missing texture. Also, I only have them in 64x because I don't use any of the other sizes. My two questions are... Are these worth sharing? If so, will I be stepping on anyone's toes by doing so?

Generally, I find my textures to be... adequate? but I generally replace them if someone else does an update. Also, this is in no way meant to be a poke at people who haven't updated a submission in a while - having done the hackery I do, I can understand completely why it takes a bit to get "real" textures completed!
On occasion, I will derp together something close to a sphax patch.
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Post 24 Feb 2015, 01:40

It's totally acceptable for you to post your updates to patches. Just be careful you haven't added any of the textures from the main PureBDcraft pack as placeholders as that isn't allowed.

As for them being 64x, when it comes to mods, most people use 64x anyway, so it's probably the best resolution to supply temporary patches in. 128x is just usually a bit too much for most computers and the reason patch artists work in 512x is it's usually easier to add the detail we want (and 50% of the time it still translates when scaled).

As for Binnie's Mods (which is mine) I've just been being lazy with it. I'm sure when you fixed it you were probably a bit agog at the sheer amount of things in it :P I'll finish it one day...
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Post 08 Mar 2015, 06:50

HanFox wrote:
It's totally acceptable for you to post your updates to patches. Just be careful you haven't added any of the textures from the main PureBDcraft pack as placeholders as that isn't allowed.

As for them being 64x, when it comes to mods, most people use 64x anyway, so it's probably the best resolution to supply temporary patches in. 128x is just usually a bit too much for most computers and the reason patch artists work in 512x is it's usually easier to add the detail we want (and 50% of the time it still translates when scaled).

As for Binnie's Mods (which is mine) I've just been being lazy with it. I'm sure when you fixed it you were probably a bit agog at the sheer amount of things in it :P I'll finish it one day...
I looked at botany and began to weep greasy emo tears.

Thanks for the reply on the rest though, helped make the decision a bit easier :)
On occasion, I will derp together something close to a sphax patch.
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Post 28 Apr 2015, 13:34

Would you be willing to share the zip for those ?
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Post 29 Apr 2015, 23:52

I've uploaded most of them in their topics. I'm still working through some updates on the ones I have uploaded before I get the rest up
On occasion, I will derp together something close to a sphax patch.
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