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Hi all, I am not such a new member, I simply forgot my credentials, after long time of not playing MC at all.
I am back to it, mostly because the awesome IC2 experimental mod progress (i last played build 200, now it's 513) and I saw a post from HanFox in which he asked for help, because he wwill drop the IC2 support. Since I don't want that to happen I ask of you to tell me - where to start ? What should I do regardless that help he asked (I see some people are helping already, I want to take part, too) Many of the new machines are daily introduced into the IC2, and all have no gui Some don't even have a texture file - like the Fluid Regulator, or new reactor parts...
Earlier, I tweaked the textures, messed with the existing ones to fit them to new or changed GUIs. I was doing that in bitmap level, using PhotoShop. It was effective, but not properly done - since I didn't have the original PSDs. I just cut-out parts of the old textures and rearange them to fit that gui. I had a working, good looking set of GUIs for IC2, but when I posted it here - it was deleted - due to breaking the forum rules of not redistributing the texture pack. Now I want to know a proper way for this and want to become a part of this great texture pack - which I think should be the DEFAULT tp for Minecraft (hell, I even forgot how it looks with no sphax textures )
I have an ambition to make the Applied Energetics 2 texture pack, too - if there's none in the FTB pack (I will check it later) So again, please guide me through the process, rules and other things, so my pack could become a part of the official BDCraft collection.
I am pretty skilled in PS, I did a bit of texturing, myself (too much work, making a brand new TP from a blank sheet of... pixels) using programs like Genetica... (not very good for vector based graphics, but usable for some other neat things)
Thanks in advance