How do i get from photoshop png's to a working patch?

Want hints or tips about creating textures or other resources? This is the place for you.
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Post 23 Dec 2013, 16:09

so ive decided i want to make a patch in sphax style for the tombstone mod. my question before i embark on this adventure is....once i make the textures how do they get from 2d images to 3d objects in the game. im not good with programming and such but im happy to make the images
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Post 23 Dec 2013, 19:44

In some cases, the texture for the object in question will have a sprite-sheet of sorts containing the textures for each part of the object, a lot like mob textures (face, arms, legs, etc...). The programmatic application of those textures is done in Minecraft. In other cases, a single texture is simply copied to each side of the object programmatically - again, this is automatic and you don't have to concern yourself with anything but the texture.

I hope this answers your question :)
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Got Grungey First
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Post 23 Dec 2013, 20:35

I don't use photoshop, but anyway, in addition to Aedaeum's post, it is good to know what goes where on a 3d model, so you can visualise whether something will work/ tile smoothly. :)
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Post 23 Dec 2013, 22:56

In tandem with EskiMojo's comment, looking at the object in-game is a good way to visualize it.
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Post 24 Dec 2013, 01:19

whelp....i just looked inside the mod and all i can find are 2 solid textures. one of them is for the base of the stone and another is for the actual gravestone. this may take all of 5 minutes unless there is a way to edit the shape of the stone. guess you have to crawl before you walk right :P

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Post 24 Dec 2013, 11:07

Start small and work up from there. ;)
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