Issue with pack colors

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Post 14 Nov 2013, 14:55

So I'm working on texturing the typesetting table from BiblioCraft, and I'm running into a small issue: The colors I see in Photoshop when I work on the file, and the colors I see in game are not the same.

In Photoshop, I'm using existing blocks and textures to pull colors, compare vanilla blocks and the mod's block side my side, and colors look like they belong together. In game however, the block I just textured looks much darker. I figured that maybe I'm just not using the right color palette or saving method, or that perhaps it's just how the mod behaves and casts shadows on it's blocks (the color difference varies between the sides...)

Anyhow, I'm providing a screenshot:

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Post 14 Nov 2013, 19:21

Lots of mods have weird shading (or it's a bug in Minecraft).

I've noticed issues like this in things like Applied Energistics and Mystcraft which are pretty frustrating.

As long as you're saving in 32bit (or 24bit to strip alpha channels) the colour palette won't change between PS and MC.

All you can do is make it the colour you want to be and just hope any weird shading won't make it look bad.
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Post 17 Nov 2013, 16:01

HanFox wrote:
As long as you're saving in 32bit (or 24bit to strip alpha channels) the colour palette won't change between PS and MC.

All you can do is make it the colour you want to be and just hope any weird shading won't make it look bad.
I'll admit I'm not 100% sure how to save in 32bit or 24bit... I select save for web and choose PNG24, is that it?

I used to just choose save as and select .png as an extention. Tried it with the other way around and didn't notice any changes in MC, still bad shading.

Interestingly enough though, when I turn on my shader mod, the colors match perfectly.
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Post 17 Nov 2013, 17:31

Photoshop saves in PNG 32bits (24bits+8Bits) if you select Png24+alpha channel ;)
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