Mekanism GUI POLL

Want hints or tips about creating textures or other resources? This is the place for you.
Post Reply
User avatar
Patch Contributor
291 Posts
 x 10

Post 10 Jun 2014, 22:02

So after disliking much of what I did originally to the GUIs I decided to make them more like TE style side button thingies.

Which do you prefer

A the original ... _52_22.jpg

or B the new one ... _50_13.jpg

Please tell me or I'll just go with what I like :P
User avatar
BDcraft Web Admin
5688 Posts
 x 188

Post 11 Jun 2014, 05:52

Ignoring the font totally changing :P but I prefer A. It just needs more polish really.

I only did B in Forestry/TE because they expand and I'm still not really happy with them because rivets magically appearing is a bit odd. Either way, if they were static I'd have done them differently.

In the least I prefer GUIs stay overly woody, unless you're going to go totally custom GUI like Thaumcraft.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
Patch Creator
1315 Posts
 x 89

Post 11 Jun 2014, 14:48

I agree, version A is the way to go. All Sphax GUI's are wood based so it would (pardon the pun) make sense to stick with that theme.
User avatar
Patch Contributor
291 Posts
 x 10

Post 11 Jun 2014, 21:17

HanFox wrote:Ignoring the font totally changing :P
The font is right in the 64x pack unless there's something wrong with it or it got changed recently, I even replaced the font files thinking I'd broken them somehow but it looks the same.

Oh wait, that first screenshot is not the bdcraft font (it's an old screenshot where I used my own font) but the 2nd one is the correct font.

What Nova's done to the corners on the "wings" is much neater (see below). ... _41_08.png

-- 11 Jun 2014, 21:17 --

Why do I always choose mods with GUIs which aren't straight forward....
Post Reply