Normal Maps project.

Want hints or tips about creating textures or other resources? This is the place for you.
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Post 20 Jan 2019, 15:03

Hello, I'm working on something new for me. I am quite inexperienced in this type of work and would like to draw the user's opinion on this matter. As the title suggests, these are normal maps for BDCraft. I managed to do a lot of the most important elements of the game and I just could not ask people for their opinion. In my opinion, everything looks neat and aesthetic, but everyone has their own opinions. Despite a little refreshing in the form of a 3D effect, I try to keep the original smooth.

These are a few examples (I hope you like it too.) :
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Post 22 Jan 2020, 17:05

Made a account here solely to thank you for your project. This is exactly what I wanted to find after half-a-hour google searching for a normal/specular map resourcepack (commonly reffered as "shader support") for BDcraft. There just don't seem to be any resource pack similar to yours out there; the only current shader-adapted version of BDcraft seems to be this 521x one ( viewtopic.php?f=9&t=7069&p=39642&hilit=shader#p39642 ) for 1.14 with almost 1GB in size - which would probrably make my game unstable combined with SEUS PTGI to say the least.

I'd be thankful if you could release a shader support resource pack for BDcraft with at least specular maps for ice and ore blocks - SEUS PTGI renders some ice blocks as completely transparent blocks (without actually rendering their texture); and there's no other reflective texture other than water on the entire game (some shader support packs usually add specular maps for ore blocks like these https://user-images.githubusercontent.c ... cde2db.png), making some places visually unappealling with BDcraft.
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