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texture.goblin_sword
items=diamond_sword
nbt.display.Name=Goblinified Sword
basically all I have outside of this is a texture called goblin_sword in the texture/items folder.
also do you know if you can have it change to an animated version? like a flaming sword if a flame enchantment is applied.
finally I was trying to make activated activator rails have varying textures just by having some different textures and editing the blockstates file like so:
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{
"variants": {
"powered=false,shape=north_south": { "model": "golden_rail_flat" },
"powered=false,shape=east_west": { "model": "golden_rail_flat", "y": 90 },
"powered=false,shape=ascending_east": { "model": "golden_rail_raised_ne", "y": 90 },
"powered=false,shape=ascending_west": { "model": "golden_rail_raised_sw", "y": 90 },
"powered=false,shape=ascending_north": { "model": "golden_rail_raised_ne" },
"powered=false,shape=ascending_south": { "model": "golden_rail_raised_sw" },
"powered=true,shape=north_south": { "model": "golden_rail_active_flat" },
"powered=true,shape=east_west": { "model": "golden_rail_active_flat", "y": 90 },
"powered=true,shape=ascending_east": { "model": "golden_rail_active_raised_ne", "y": 90 },
"powered=true,shape=ascending_west": { "model": "golden_rail_active_raised_sw", "y": 90 },
"powered=true,shape=ascending_north": { "model": "golden_rail_active_raised_ne" },
"powered=true,shape=ascending_south": { "model": "golden_rail_active_raised_sw" },
"powered=true,shape=north_south": { "model": "golden_rail_active_flat1" },
"powered=true,shape=east_west": { "model": "golden_rail_active_flat1", "y": 90 },
"powered=true,shape=ascending_east": { "model": "golden_rail_active_raised_ne1", "y": 90 },
"powered=true,shape=ascending_west": { "model": "golden_rail_active_raised_sw1", "y": 90 },
"powered=true,shape=ascending_north": { "model": "golden_rail_active_raised_ne1" },
"powered=true,shape=ascending_south": { "model": "golden_rail_active_raised_sw1" },
"powered=true,shape=north_south": { "model": "golden_rail_active_flat2" },
"powered=true,shape=east_west": { "model": "golden_rail_active_flat2", "y": 90 },
"powered=true,shape=ascending_east": { "model": "golden_rail_active_raised_ne2", "y": 90 },
"powered=true,shape=ascending_west": { "model": "golden_rail_active_raised_sw2", "y": 90 },
"powered=true,shape=ascending_north": { "model": "golden_rail_active_raised_ne2" },
"powered=true,shape=ascending_south": { "model": "golden_rail_active_raised_sw2" }
}
}
Anyway If someone knows something about those things that would be great but also if anyone has anyother funky things that they've figured out how to do by only using a resource pack and mcpatcher I'd love to hear or see them just cause im interested to see how much you can do with a texture pack and how you do it.
Kaaarrg