[Suggestion] Configurable UV grid

Archives of technical help for Cubik LITE and Cubik PRO

Now help is given on Cubik Studio forum: https://cubik.studio
Locked
User avatar
2 Posts
 x 0

Post 02 Apr 2014, 12:13

Since Minecraft supports decimal numbers in the UV selection it would be nice to have the possibility to configure the UV selection grid to support smaller sections of a texture.

As this might be hard to understand I`ll try to give a little example:
Let`s say you have a 32x32px Pack and want to have 1px large cubes.
With the current settings you could easily make the cube models themselfs that size but its impossible to give them a 1px texture since the UV grid is permanently set to 16x16

I hope I`m not the only one that struggles with this :-/
User avatar
16 Posts
 x 0

Post 02 Apr 2014, 12:24

No, i am too...

The possibilty to enter the position and size of the uv map values like for the blocks in the elements list would be nice.
User avatar
BDcraft Admin
2180 Posts
 x 13

Post 02 Apr 2014, 14:11

I'll add both suggestions in future version:
1. Customizable Grid for UV Mapping Editor (Up to 128x as a beginning)
2. New entry in the Elements Manager Tool to set the coordinates of UV Manually
If you like a post give it a diamond! :arrow_heading_up:
Have you tried Cubik?
User avatar
2 Posts
 x 0

Post 02 Apr 2014, 14:29

Thx It`s amazing that this Project has such an active dev
Locked