128x Resource Pack for Tekxit 3 not loading

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Post 31 Jul 2019, 18:03

After selecting both the standard BDcraft 128x pack and the Tekxit 3 BDcraft 128x pack in the Resource packs selection and clicking done the game does the standard freezing as it loads the packs but when it pops back to the menu its all default minecraft textures and opening the resource packs selection again shows both packs on the left and not selected.

What I have done:
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I have had a look around for possible solutions including on this forum but there is very little on this issue that is specific to the Tekxit pack and almost all solutions I've seen for this issue (Tekxit pack or otherwise) are to use a lower resolution pack but this is mainly because the user with the issue has under 16gb of RAM or failed to allocate enough RAM to minecraft to be able to load the textures.

I have 16gb of RAM and 8gb of VRAM. I have allocated 10gb of RAM through to the maximum 15gb of RAM incrementally through the Technic Launcher but none have allowed me to load the 128x Tekxit pack. Clearly the issue lies with this pack. I understand this pack is considerably larger and more intensive than the base game one and its lower resolution counter parts but I would have believed allocating a full 16gb of RAM would be enough to load it and from the experiences of others this, infact, is enough, but for whatever reason for me it isnt.


What I am able to load:
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I AM able to load the 128x standard BDcraft alongside the 64x Tekxit pack succesfully and able to play at a consistant 144 fps however as much as this works I dont see it as a solution to the problem, more so a workaround. At 1440p the difference between the two resolutions is stark to say the least and as much as I could normalise the difference by using the 64x standard pack instead of the 128x, I find the idea that my PC with double the specs and RAM of my 5 year old laptop can only manage the exact same capabilitys of said laptop is frankly rediculouse and quit depressing lol. Along with this I have freinds who also have 16gb of RAM and are able to use both 128x packs on Tekxit without issue.


I would seriously appreciate any insight into what could be going on and any possible solutions to get the 128x Tekxit 3 pack loading. Also sorry for the text wall.

PC specs:
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I5-9600k - 16gb RAM - 8gb 1070 ti - Rog Strix z390-e motherboard - Windows 10 64bit


The Versions I'm running:
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Java: Java 8 Update 201 (64-bit)
Minecraft version: 1.12.2
Forge Version: 14.23.5.2824.
Tekxit 3 version: 0.94
BDcraft was downloaded from the official BDcraft site and is the 1.12.2 128x pack
BDcraft Tekxit 3 pack was downloaded from this link:
releases-for-packs-f10/tekxit- t7103.html and both the 64x and 128x were downloaded

As far as I'm aware everything is up to date and as it should be.


I am NOT running optifine. As in its not installed or running. I'll run it if it would help my problem :3

Also in the latest logs theres alot of 'could not load overwride model' errors. Not sure wether this is normal or not or even caused by the resource pack or the mods themeselves but the errors do pertain to not loading mod block models so either its the mods themselves failing to load their block models or its the resource pack failing to load its new models for the mod blocks... or its just perfectly normal dodgy modded minecraft stuffs...
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Post 31 Jul 2019, 18:50

Without seeing your log I can only assume that the 128x combination is just creating too big of a texture atlas to work.

That would seem to make sense as you said you can mix 128x/64x.
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Post 31 Jul 2019, 21:01

Wow thats was quick! Sorry I didnt expect a response so fast.

The latest log is too big to attach by itself so I've compressed it into a rar. Most of the log is mods loading so you can probably safely skip pretty far down. All I did in the instance of minecraft being open was load the game and thus the modpacks and go into the resource pack selection and try enabling the packs. I loaded them and different combinations a couple times then closed the game.

Thanks for this btw, I really do appreciate the help, even if a solution cant be found.
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Post 31 Jul 2019, 21:14

[16:56:24] [Client thread/INFO] [FML]: Unable to fit: tconstruct:items/kama/broken_head_cobalt - size: 128x128 - Maybe try a lowerresolution resourcepack?
So, indeed, my suspicions were correct.

The "unable to fit" error is what happens when the texture atlas won't "fit" on the graphics card, so you'll need to use lower resolution textures.

I will point out, however, that OptiFine enables the game to allow Nvidia 10 series cards (and higher) to use their maximum texture atlas size (of 32768 x 32768 pixels (as opposed to the usual max of 16384 x 16384)). So you may actually want to try it and live with the rendering issues it can cause if you really need 128x.
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Post 31 Jul 2019, 23:20

Oh wow! Ok will try out Optifine and see if that allows me to load them!

Thank you so much you've been amazing! Fingers crossed it works.

Out of interest what sorts of rendering issues can occur with Optifine? I've only used it once so I'm not to well versed on it.
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Post 31 Jul 2019, 23:32

Some textures may flicker oddly, or just become transparent.

A lot of issues can be fixed by disabling Fast Rendering in the Options though at the expense of some FPS, but your 1070 Ti should survive :P
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