I have a question,
Is it possible to set day night bridle?
--aroma1997sdimension--
Code: Select all
# Configuration file
general {
# The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6]
I:dimensionID=-6
# Set this to a message you want players to show when they go to the mining world.
# Something like "Mining World will be reset on Tuesday - Server admins." [default: ]
S:welcomeMessage=Welcome in the my world of aroma1997 much fun and like the blocks to keep you.
}
"mob spawns" {
# Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false]
B:spawnAMBIENT=true
# Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false]
B:spawnCREATURE=true
# Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false]
B:spawnMONSTER=true
# Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false]
B:spawnWATER_CREATURE=true
}
"world modifiers" {
# Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false]
B:artificialLight=false
# Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt]
S:fillerBlock=minecraft:dirt
# This will determine whether caves will be generated in the mining world. [default: true]
B:generateCaves=true
# This will determine whether abandoned mineshafts will be generated in the mining world. [default: true]
B:generateMineshafts=true
# This will determine whether ravines will be generated in the mining world. [default: true]
B:generateRavines=true
# This will determine whether strongholds will be generated in the mining world. [default: false]
B:generateStrongholds=false
# This will determine whether villages will be generated in the mining world. [default: true]
B:generateVillages=true
# Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true]
B:onlyDay=true
# How many ore generation passes will be done. [range: 0 ~ 100, default: 1]
I:oreGenMultiplier=1
# Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass]
S:topBlock=minecraft:grass
# The world height of the Mining world. [range: 0 ~ 230, default: 70]
I:worldHeight=70
}