Minecraft Crashes When BDcraft is Activated?

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Post 13 Apr 2020, 05:58

OK, so I've tried using all different resolutions of the resource pack, and my allocated memory is set to 1024 mb. Despite this, my game crashes immediately after a short loading screen, closing the window. I'll paste the crash log below, please help!

Time: 4/12/20 10:50 PM
Description: Rendering overlay

java.lang.IllegalStateException: Failed to load foliage color texture
at eas.a(SourceFile:19)
at eas.b(SourceFile:11)
at ze.a(SourceFile:11)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(Unknown Source)
at java.util.concurrent.CompletableFuture$AsyncSupply.exec(Unknown Source)
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
Caused by: java.io.IOException: Could not load image: Corrupt JPEG
at cxr.a(SourceFile:125)
at cxr.a(SourceFile:99)
at cxr.a(SourceFile:90)
at eav.a(SourceFile:15)
at eas.a(SourceFile:17)
... 8 more
----------------------------------------------
It also repeated this line several times on my second try tonight

[22:56:46] [Thread-6/INFO]: OpenGL debug message, id=1281, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_VALUE error generated. Invalid texture format.
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Post 13 Apr 2020, 07:58

Small parts of log files like this are invariably unhelpful. You should link to the full log. In the very least MC version and resourcepack version you downloaded would be helpful.

1GB of memory isn't very much, and is unlikely to run any of the resolutions.

Try assigning more RAM to your game.
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Post 13 Apr 2020, 18:28 

I did that, it didn't let me. I'm able to run other resource packs though so it doesn't make sense to me.

Edit-
Solution: I was running 32-bit Java, which I didn't know has a limit of 1gb lmao
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