If you like our work please consider becoming a Supporter and get an ad-free experience.
OK, so I've tried using all different resolutions of the resource pack, and my allocated memory is set to 1024 mb. Despite this, my game crashes immediately after a short loading screen, closing the window. I'll paste the crash log below, please help!
Time: 4/12/20 10:50 PM
Description: Rendering overlay
java.lang.IllegalStateException: Failed to load foliage color texture
at eas.a(SourceFile:19)
at eas.b(SourceFile:11)
at ze.a(SourceFile:11)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(Unknown Source)
at java.util.concurrent.CompletableFuture$AsyncSupply.exec(Unknown Source)
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
Caused by: java.io.IOException: Could not load image: Corrupt JPEG
at cxr.a(SourceFile:125)
at cxr.a(SourceFile:99)
at cxr.a(SourceFile:90)
at eav.a(SourceFile:15)
at eas.a(SourceFile:17)
... 8 more
----------------------------------------------
It also repeated this line several times on my second try tonight
[22:56:46] [Thread-6/INFO]: OpenGL debug message, id=1281, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_VALUE error generated. Invalid texture format.