Minecraft stuck loading on 100% starting today

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Post 28 Dec 2019, 08:31

Hello people,

I'm running into an issue today where Minecraft is no longer loading my 1.14 world.
Thing is, it was working just fine all the days before, just now it won't load anymore.

Nothing has changed since yesterday in the settings, nothing has been added or removed, no change to RAM allocation and the such, no modpack update (playing All The Mods 4), ...
The world load is just sitting at 100% and doesn't advance anymore (I waited about 15mins on that screen).

I tried disabling the Sphax texture pack, and the world loads again.
Re-enabling it, I get the same 100% loading screen stuck.

Loading my test world (which is almost empty anyway) with the texture pack works without a problem.

I was using the 128x version for 1.14. Reverted to the 64x version to see if that made a change. To no avail.
I'm also using Optifine, so I tried running MC without the optifine mod, but made no difference either.

My PC should be more then suited to run this :
Geforce 2080 Super
32G RAM (10G allocated to minecraft - this hasn't changed since I played 1.12)
i7-6850K CPU running at 3,9Ghz

Anyway, I'm not that tech savvy in regards to minecraft. So I have no idea what might be causing this.
If anyone can shed some light on the matter or even hand a solution, it would be much appreciated !.

Thank you in advance and happy holidays !
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Post 28 Dec 2019, 09:08

The longer you play worlds and add machines to them the more resources the world needs.

You may want to try allocating more RAM to the game to see if that helps.

If you you should supply your latest.log from when loading the world fails.
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Post 28 Dec 2019, 09:27

Hello Hanfox,

Thank you for your reply !

I've allocated (through the java arguments) 15500mb to the memory. Using the twitch launcher I can only set a max of 12000 something MB.
World still doesn't load and gets stuck on 100%.
I need to task manager out when the worldload is stuck at 100% (there is no actual crash)

I have the lastest.log but do you know a place where I can paste it? I tried pastebin but apparently the log is over 2MB so I can't save it there.
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Post 28 Dec 2019, 09:29

Dropbox, Mediafire, Google Drive, Mega.nz are all decent choices for sharing the log.
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Post 28 Dec 2019, 09:32

Hey hey

And here the log can be found :
https://drive.google.com/file/d/1Rbl1Ga ... sp=sharing

PS: thank you for your time already
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Post 28 Dec 2019, 09:42

I don't see anything specific in regards to the resourcepack, however half of your log is made up of errors generated by "inventory generators".

Considering the sheer amount of errors and the fact others have complained about it crashing/corrupting their game it may just be causing general issues that are just being more apparent to you due to also loading a resourcepack.
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Post 28 Dec 2019, 10:17

Hmm I deleted that mod from the pack (I'm not using it anyway).
But it keeps stuck at 100% loading.

I also disabled the shaders I'm using (as in you never know that might be the problem), but no improvement either.
I also now tried to load the world without the Sphax addon packs (extra optifine thing, better leaves, 3D blocks,...) same problem.

I'll try some more testing with stuff when I get back home from work.

I guess the final thing to try, would be to load world without texturepack, and delete the last things I placed (which is some botania stuff that was added to the pack couple of days ago). And then see if it launches with the texture pack.
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Post 28 Dec 2019, 11:29 

Well I guess my world is done for.

Now I tried loading it with just Minecraft (no texture, no shaders, nothing). And there it's also stuck on 100% loading.
Must be something in the world preventing it from loading, and the launch earlier without texture packs was just lucky I guess.
Shame the last back-up is from the 15th, that's a lot of work gone.
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Post 14 Oct 2020, 01:08

Have you tried opening the world with worldedit?
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Post 31 Oct 2021, 14:20

i had the same problem
i checked the render distance cause i once had a mod called bobby and you could set your renderdistance up to infiniti so that was my problem just set it to 32
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