Problem with Texture Patches

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Post 09 Aug 2013, 03:47

First off thanks a ton for these textures, i really like them but im not having a lot of luck with some of the patches.

At first i assumed that the texture patches were added into the main texture pack called Sphax PureBDcraft 128x MC16 but it seems that after trying to add them to many areas including the textures folder overwriting folders like Blocks etc...none of the textures would load.

I have managed to get most of them installed by adding them directly into each mod overwriting the original textures inside the mod itself but there are 2 mods i cannot get to work right.

Im using Minecraft 1.6.2 and have plenty of system resources.

The first mod is Metallurgy 3.2.3, I followed the instructions provided in the text file the way i think it wants me to add them but they are not working.

The Second is Industrial Craft: when i add the textures into the mod itself i get the following error:

Show
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.

Time: 8/8/13 9:41 PM
Description: Registering texture

java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferUShort.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
at java.awt.image.Raster.createWritableRaster(Unknown Source)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
at javax.imageio.ImageReader.getDestination(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at ic2.core.block.BlockTextureStitched.loadSubImage(BlockTextureStitched.java:65)
at ic2.core.block.BlockTextureStitched.load(BlockTextureStitched.java:56)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:80)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:58)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:49)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.awt.image.DataBufferUShort.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
at java.awt.image.Raster.createWritableRaster(Unknown Source)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
at javax.imageio.ImageReader.getDestination(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at ic2.core.block.BlockTextureStitched.loadSubImage(BlockTextureStitched.java:65)
at ic2.core.block.BlockTextureStitched.load(BlockTextureStitched.java:56)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:80)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:58)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:49)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:502)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 60891688 bytes (58 MB) / 477233152 bytes (455 MB) up to 477233152 bytes (455 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 32 mods loaded, 32 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.6.1.2} [Not Enough Items] (NotEnoughItems 1.6.1.2.jar) Unloaded->Constructed->Pre-initialized
FamiliarsAPI{1.6.2} [Familiars API] (Familiars_API_1.6.2b.zip) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
Schematica{1.5.3.45} [Schematica] ([1.6.2]Schematica-v1.5.3.45.jar) Unloaded->Constructed->Pre-initialized
cfm{2.9} [§bMrCrayfish's Furniture Mod] ([Forge]FurnitureModv2.9.1(FULL).zip) Unloaded->Constructed->Pre-initialized
Backpack{1.12.15} [Backpack] (backpack-1.12.15-1.6.2.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{4.0.0} [BuildCraft] (buildcraft-A-4.0.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{4.0.0} [BC Builders] (buildcraft-A-4.0.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{4.0.0} [BC Energy] (buildcraft-A-4.0.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{4.0.0} [BC Factory] (buildcraft-A-4.0.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{4.0.0} [BC Transport] (buildcraft-A-4.0.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{4.0.0} [BC Silicon] (buildcraft-A-4.0.0.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized
CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized
CyanSwords{1.6.1} [Cyan Warrior Swords] (Cyan_Warrior_Sword_Mod_v.1.6.1.zip) Unloaded->Constructed->Pre-initialized
DungeonPack{1.6.2 v2} [DungeonPack] (DungeonPack 1.6.2 v2.zip) Unloaded->Constructed->Pre-initialized
EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized
FamiliarsExtendedFamPack{1.6.2} [Familiars ExtendedFamPack] (Familiars_ExtendedFamPack_1.6.2a.zip) Unloaded->Constructed->Pre-initialized
IC2{1.118.401-lf} [IndustrialCraft 2] (industrialcraft-2_1.118.401-lf.jar) Unloaded->Constructed->Pre-initialized
instantmod{1.4.7} [InstantMod] (Instant-Mod162.zip) Unloaded->Constructed->Pre-initialized
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized
Metallurgy3Core{3.2.3} [Metallurgy 3 Core] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized
Metallurgy3Base{3.2.3} [Metallurgy 3 Base] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized
Metallurgy3Machines{3.2.3} [Metallurgy 3 Machines] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized
Metallurgy3Vanilla{3.2.3} [Metallurgy 3 Vanilla] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized
mod_EnergyTools{1.3 : 1.6.2} [Energy Tools by tippyfoo] (mod_EnergyTools_1.3_1.6.2.zip) Unloaded->Constructed->Pre-initialized
TLSpecialArmor{1.6.2} [SpecialArmor] (SpecialArmor_1.6.2b.zip) Unloaded->Constructed->Pre-initialized
Translocator{1.1.0.7} [Translocator] (Translocator 1.1.0.7.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.2-Forge9.10.0.804
LWJGL: 2.9.0
OpenGL: GeForce GTX 760/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Sphax PureBDcraft 128x MC16.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


With my system specs there shouldn't be an issue with memory, 4gb video card and 32 gb ram (not that Minecraft would ever use that much, just saying resources should not be an issue). Also i tried upping my ram used by minecraft to 2gb, 3gb and 4gb...nothing seems to work.

Thanks for any help you can give me, looking forward to finishing off my Minecraft with awesome textures!
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Former Staff
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Post 09 Aug 2013, 04:25

[Moved to Help Center]

For 128x packs along with as many mods as you're using, you should always start at 4 gigs allocation (If you can spare it). Your crash report suggests that you've actually put an additional flag in there -Xmx512M which is ignoring the -Xmx2048M flag. Remove the extra -Xmx512M flag and see what happens.
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Post 09 Aug 2013, 05:36

Aedaeum wrote:
[Moved to Help Center]

For 128x packs along with as many mods as you're using, you should always start at 4 gigs allocation (If you can spare it). Your crash report suggests that you've actually put an additional flag in there -Xmx512M which is ignoring the -Xmx2048M flag. Remove the extra -Xmx512M flag and see what happens.
I see the line your referring to:

JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8G -Xmx512M

However, in my launcher config area for that setting i do not have 2 of them...only 1. Also i have completely reinstalled Minecraft and the Newest Forge but the problem still persists. When i load without the textures loaded in the IC mod i can tell its using much more ram than 512 because the terrain loads as far as i can see with my character...making it 8gb improved my game dramatically.

Still get the error though.

Just to clarify, i am installing the texture packs in the mod not in your text pack zip because where ever i would put the files it wasn't seeing them and loading them up.

Perhaps i'm doing this wrong?

If so where in the text pack zip do i place the textures? I have tried placing them in the textures folder replacing folders such as Armor, Blocks, GUi etc

https://screencast.com/t/mP71v30u

Also, any idea on why Metallurgy isnt working? Ive watched videos where people are just copying over texture files from the patch into the main texture pack zip and it works for them but that does not work for me at all.

Im running Metallurgy with no pack and its overwriting the nice textures you guys provide with crappy ones for stuff like diamond tools etc.
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Post 09 Aug 2013, 08:00

First of all, make sure all the textures you're downloading are MC 1.6 compliant (meaning they have an assets folder). Once you've verified that, let me know if you're patching each pack manually or if you're using one of the packs of textures (like unleashed or FTB). With only 32 mods, 8 gigs is overkill. I had 4 gigs allocated to my last world and I was running upwards of ~80 mods.

It's VERY bad that you're putting the textures inside the mod archives themselves... You should never do this. The texture archive goes into the "resourcepack" folder, not the texture folder.
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Post 09 Aug 2013, 09:31

I dont know why this is so confusing for me.


I have tried putting the texture patches in every folder i can think of.

The following folders i have tried.

resourcepacks\
resourcepacks\Sphax PureBDcraft 128x MC16\
resourcepacks\Sphax PureBDcraft 128x MC16\assets
resourcepacks\Sphax PureBDcraft 128x MC16\assets\minecraft
resourcepacks\Sphax PureBDcraft 128x MC16\assets\minecraft\textures

Not one of those paths seems to load the textures i want.

Im trying to use the following patches:

EnderStorage 1.4.3.3
industrialcraft-2_1.118.401-lf
BC (buildcraft-A-4.0.0)
ComputerCraft1.56
Metallurgy_3.2.3
NotEnoughItems 1.6.1.2

Also its worth mentioning that i copied my .minecraft folder over to another computer and it worked perfect putting the textures in the modpack itself not in the textures pack so i think the textures themselves are fine its just problem somewhere on my main system.

-- 09 Aug 2013, 03:48 --

Looking at this post from Sphax...he says to:

Open PureBDcraft Zip file.
Open your Patch Zip file
Copy files of the zip patch inside the PureBDcraft Zip.
Close everything
Be sure to place PureBDcraft in the texturepacks folder

I have tried these exact steps with 6 different patches and none of them work
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Post 09 Aug 2013, 11:16

What bothers me is the fact that you see "assets, minecraft, and textures" folders under the resourcepacks folder. The resourcepacks folder should be empty, other then containing the texture pack archive. Also the archive should be in the folder, not the archived inside the name of the archive...

Very strange... I'm totally confused of what you're doing lol.
This is how it should look inside your folder:
Image

-- 09 Aug 2013, 03:17 --

Ignore the (XLBiomes) part... that was a test I did for someone, but you get the gist... It should just be the archive by itself...
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Post 09 Aug 2013, 21:42

Well i downloaded the Sphax PurBDcraft128 zip for 1.6.2 and it contains the folders i listed above.

an Assets folder and itside that is a minecraft folder and inside that is a textures folder.

None of the patches i downloaded have a assets folder like you mentioned so im guessing that the newest 1.6.2 resource pack i listed above isnt compatible with the patches yet.

Also, you are correct the resourcepack folder is empty other than the Sphax resource archive...the folder path i mention in previous post is the folder hierarchy of that resource archive from Sphax
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BDcraft Web Admin
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Post 09 Aug 2013, 23:08 

IC2, EnderStorage and NEI all have 1.6.2 texture patches and they all have assets folder inside them.

If you search on the forum you will find them and they work just fine.
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