[512x - 32x] Advanced Power Management [MC1.4.7 - 1.7]

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Post 10 May 2013, 18:48

Advanced Power Management (formerly Charging Bench)

This mod adds several new blocks to IndustrialCraft² to help you manage your energy grid.

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v1.2.79 for MC1.6
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for MC1.5
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v1.2.68 v1.2.65


v1.1.55 for MC1.4.7
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Old Pre-IC² v1.106 Charging Bench
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Changelog

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Version v1.2.79
*Updated: File structure to MC1.6

Version v1.2.68
!Note: No longer backwards compatible
#Added: Transformer blocks and GUI
*Changed: Charging Bench GUI

Version v1.2.65
*Updated: MC1.5.1 texture layout

Version v1.1.40
*Updated: BatteryStation GUI

Version v1.1.30
#Added: 512x and 256x
#Added: BatteryStation blocks and GUI, Storage Monitor blocks and GUI, Upgrade Tools and Items, Link Cards
*Updated: Charging Bench GUI
!Note: The emitters and their GUI will never be textured by myself due to them being cheat/debug items

Version Bump: v1.3.2.B3 --> v1.0.9

Version v1.3.2.B3
*Changed: Re-drew all the blocks to have energy gauge
*Changed: GUI to have armour slots

Version v1.3.2.B2
#Added: New GUI

Credits

Original patch by ruyan and pcmaster160.
Energy gauges by SPARKST3R.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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Post 22 Jul 2013, 07:24

Could you please update to 1.2.68 (several new blocks)? or if you aren't planning to, let me know so I can start working on stand-in textures. Currently trying to compile a pack for FTB Unleashed. Going through the packs 1 by 1 to make sure they are formatted correctly for the version in the Pack (my piecemeal pack wasn't working for several of the mods I thought I had patched), This one is formatted correctly, so at least I don't have to spend hours in gimp rearranging textures ;p. Interestingly enough I found that Gimp allocates its RAM at startup and will not let it go, regardless of whether or not it is using it. Froze my computer up for nearly an hour while it was trying to load FTB with a 128x pack installed (not even a complete one, just Vanilla and NEI). Long story short RAM wars with Gimp and FTB are very, very bad. Thanks in advance.
Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*
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Post 22 Jul 2013, 20:47

I'll try to get it updated tomorrow.
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Post 23 Jul 2013, 05:06

To aide you in getting this updated I tested the texture packs to see what was missing and here is what I came up with:

* Charging Bench GUI is out of date.

* Adjustable Transformer is the default texture.

* Adjustable Emitter is the default texture.

* Adjustable Transformer GUI is the default texture.

* Adjustable Emitter GUI is the default texture.

* GUI Elements are Blank Transparencies (not sure if this was intentional or not)

Tested from 16x-512x. Starting work on Charging Bench GUI to see if there is a quick fix, but I think Pantheis changed it too significantly for my skill level.
Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*
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Post 23 Jul 2013, 17:55

I don't do cheat items, so that's why the Emitter isn't done.

Also I couldn't figure out what the 3EV blocks were for. Probably alts or something not implemented? If you figure it out let me know.

Version v1.2.68
!Note: No longer backwards compatible
#Added: Transformer blocks and GUI
*Changed: Charging Bench GUI
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Post 24 Jul 2013, 00:49

Wow you're fast. I only had the buttons left to add to the charging bench gui. Then again I've had work and household chores consuming most of my time the past few days (these next two days, however, I'm going to be kicking texture pack butt, getting this pack together, yay! If no one else steps up to support it, I should have a WIP by Friday) No big deal about the emitter, I don't play with cheats either. As far as the rest of the textures that were in there, I am not sure, probably getting ready for a future implementation, couldn't find anything in NEI or on the forum about them, so for now, until someone complains about a missing texture, I don't really care.

I didn't notice it on my first pass, but one of the other GUIs was updated as well, not sure if it is an implemented change or not (textures were off to the side of the main GUI, like buttons and energy bars), I'll have to check and get back to you on that.

EDIT: The other GUI, for the storage monitor, does not seem to have implemented the change in the texture pack yet. However, I did notice an error in a few of the other GUIs, In the Charging bench GUI, the energy storage bar is two pixels higher than the box it is placed in, this results in a black area on bottom, and an overlap on top. Likely the energy storage portion of the GUI needs to be relocated 2 pixels higher, not sure if this has any implications on the inventory of the Charging bench, but probably so, the player inventory seems to be in the right place. I noticed this same problem in the storage monitor GUI as well. To clarify this was in the 64x-512x GUIs, it is only 1 pixel off in the 32x GUI. As for the extra Transformer images, I tried and I tried to get the game to expose those images, even blew up a few machines, but nothing happened, so I am assuming they are also unimplemented.

-- 27 Jul 2013, 21:50 --

*poke* you haven't replied to the bug I listed above, so I am wondering if it got lost in the wall of text :p maybe. The energy indicators are off by 2 pixels in both the Storage Monitor and Charging Bench GUIs. When fully charged there is a black bar on bottom, and an overlap on top. 2 pixels is in reference to the 64x-512x texture packs, in the 32x it is only 1 pixel.
Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*
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Post 09 Aug 2013, 20:46

BobertThe3rd wrote:
... huge amount of words roughly translated to "move the black power bars up 2 pixels" ...
Done! :D
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Post 21 Jan 2014, 16:38

I've looked through the patches and found a few upscaled defaults in blocks and the slot icon textures are... invisible? - when I look at them in explorer and GIMP. For my latest installed version of the mod, there's one gui missing for the advanced emitter. Other than those things, it's complete. Job well done.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 21 Jan 2014, 17:05

Anything you've found upscaled is likely due to them being creative items and me being too lazy to remove them after I initially did them as placeholders. Nothing is missing GUI wise though (I've likely filled them in on the GUIs themself instead of using slot images).

As with all other IC2 mods (besides the main mod) I've abandoned doing textures for them. If this updates someone else will have to do the textures for them.
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Post 22 Jan 2014, 14:54

HanFox wrote:
Anything you've found upscaled is likely due to them being creative items and me being too lazy to remove them after I initially did them as placeholders. Nothing is missing GUI wise though (I've likely filled them in on the GUIs themself instead of using slot images).

As with all other IC2 mods (besides the main mod) I've abandoned doing textures for them. If this updates someone else will have to do the textures for them.
o7 Understood. I'll look into updates where needed as I go through my next stages of testing textures for my mod pack.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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