Feedback on PureBDcraft 1.16

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Java Edition.
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Post 23 Feb 2020, 19:33

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MC1.16 - Nether Update - making the nether more netherier

Welcome to the feedback thread for the MC1.16 release of PureBDcraft! :)

Get the downloads here. You can see the changelog here.

The team that created this pack is: Lizannamae, Sphax, and HanFox!

If you have any feedback, comments, ideas, or opinions about the latest version of PureBDcraft please post in the thread.

If you find any bugs please post them in the Bug Reports section or Discord.

There is a customiser for the pack here.

Issues we already know about

Issues Pending Fix
  • None currently :star:
Fixed in Downloads
  • Red Mushrooms are just purple squares -- fixed in r2
  • Splash screen logos are chopped up oddly when using OptiFine -- this has been hotfixed in a re-release of r2
  • Since 1.16.2-rc1 the game states pack is incompatible -- fixed in r3
  • Spruce and Warped trapdoors have minor culling issues -- fixed in r4
  • Unstable scaffold has bad culling when a solid block is placed on top of it -- fixed in r4
  • Gates attached to walls cause culling issues when also attached to fences -- fixed in r4
  • Walls with gates attached have noticeable z-fighting -- fixed in r4
  • Whilst using OptiFine fog colour doesn't change when change biome in Nether -- fixed in r4
  • Social interactions GUI buttons have wrong backgrounds -- fixed in r5
Won't Fix
  • When glass panes are placed on top of other glass panes in a "step" design there's a hole in the top/bottom of the pane. This is because Mojang hasn't made the panes aware of other panes above/below them. We prefer those gaps over not being able to do a nice solid glass pane effect
Game Bugs
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Post 27 Feb 2020, 03:26

Is there any chance you guys could throw in some wolf texture variations in this update or the next? They could really do with a little more individuality.
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Post 03 Mar 2020, 20:07

The texture pack is amazing, the only thing I would really love is different options for the village/illager skins (Preferably a basic one that just matches the style).

I love everything about the rest of the resource pack, it's amazing! It's just the villagers and illagers being different monster things and star wars characters that really throw me. I miss my goofy big nosed friends.

Thank you for the consideration
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Post 03 Apr 2020, 20:01

So, I saw on sphax's twitter about a official shader patch, I was wondering if it would come out with 1.16?
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Post 05 Apr 2020, 09:20

CR00T wrote:
03 Apr 2020, 20:01
So, I saw on sphax's twitter about a official shader patch, I was wondering if it would come out with 1.16?
There's currently no strict ETA for it. It'll be made available ASAP.

Keeping on eye on Sphax's and the other BDcraft Twitters is the best place to find out when it's out!
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Post 14 Apr 2020, 13:36

Is there going to be any more new downloads till 1.16 is officially released?
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Post 14 Apr 2020, 16:04

CR00T wrote:
14 Apr 2020, 13:36
Is there going to be any more new downloads till 1.16 is officially released?
We don't give any timeframes or ETAs for releases.
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Post 16 Apr 2020, 18:43

Hi there, I noticed that the Netherite armor set seems to be using diamond-esque decorative gemstones. This makes little sense, as the armor is made from gold and netherite. I think the armor would look more unique and be more true to the crafting requirements if it instead used a gold color for the decorative gems.
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Post 17 Apr 2020, 07:47

Also, warped wood signs seem to be off-tone. They don't quite fit the color of warped planks. While text visibility is always important, I think the color of the warped wood planks should still allow for visibility of the text.
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Post 17 Apr 2020, 07:51

Jamescell wrote:
16 Apr 2020, 18:43
Hi there, I noticed that the Netherite armor set seems to be using diamond-esque decorative gemstones. This makes little sense, as the armor is made from gold and netherite. I think the armor would look more unique and be more true to the crafting requirements if it instead used a gold color for the decorative gems.
Netherite armour is made from merging a diamond armour piece with a netherite ingot, so the diamond-esque decoration does make sense.
Jamescell wrote:
17 Apr 2020, 07:47
Also, warped wood signs seem to be off-tone. They don't quite fit the color of warped planks. While text visibility is always important, I think the color of the warped wood planks should still allow for visibility of the text.
I'll take a look at the legibility, and tweak it if necessary. Thanks for the feedback.
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