Feedback on PureBDcraft 1.8

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Java Edition.
Locked 
User avatar
27 Posts
 x 0

Post 19 Feb 2014, 12:21

loved what I've seen so far...

however I'd like to point out one thing I have noticed, when breaking cobblestone..rather than the usual cracking "animation" a black mark appears in the place of what would usually be the cracking..

also..a proposal of sorts..I have noticed that the texture for the three new stone types is similar to that of the current stone..the thing I'd like to suggest is to tone down the defining pattern in the texture so it isn't as defined and more faint..still there but not as obvious.

thanks.. :D
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
1 Post
 x 0

Post 27 Feb 2014, 00:07

Talking about shaders, would it be technically possible to add shaders for helmets as well? I know BDcraft helmets do not cover face too much, except iron helmet, but it would still be cool to see those small details. 8D
User avatar
BDcraft Admin
578 Posts
 x 20

Post 27 Feb 2014, 07:01

It's currently impossible to add new shaders to vision of Mobs or Helmets. But it's a nice idea :)

About the new stones, they are similar to the default stone but have not the same pattern or tint. For the tint, I followed the Vanilla tint ;)
If you like a post give it a diamond! :arrow_heading_up:
Have you tried Cubik?
User avatar
12 Posts
 x 0

Post 04 Mar 2014, 15:24

Hi, i realy like new textures but i would like to suggest 2 things

1st - Can You make something to blend better stone bricks, stone, and new polished andesite (and maybe regular andesite and cobblestone). In default texturepack these blocks look very well togheter. In BDcraft there is too much difrence

2nd - Add black spots to birch logs :D
User avatar
5 Posts
 x 0

Post 05 Mar 2014, 22:55

When I have connected textures on, stained glass don't connect. Can you please make the connected textures for stained glass?
Last edited by HanFox on 05 Mar 2014, 22:55, edited 1 time in total.
Reason: Merged from Bug Reports
User avatar
BDcraft Admin
578 Posts
 x 20

Post 06 Mar 2014, 08:08

I will but ot will require huge memory... :/
If you like a post give it a diamond! :arrow_heading_up:
Have you tried Cubik?
User avatar
17 Posts
 x 0

Post 14 Mar 2014, 05:32

Once the 3D textures are fully implemented i'll start playing vanilla MC again XD.
Frostykins, Shmoshtykins. :D
User avatar
350 Posts
 x 0

Post 19 Mar 2014, 05:57

...New damaged Swords and Pickaxes
I don't know what you mean by this. Do the textures change depending the tool damage? If so I have not seen any differences to the textures for tools.
I'm back <3
User avatar
BDcraft Web Admin
6590 Posts
 x 430

Post 19 Mar 2014, 06:01

Sillyman34 wrote:
...New damaged Swords and Pickaxes
I don't know what you mean by this. Do the textures change depending the tool damage? If so I have not seen any differences to the textures for tools.
You won't unless you use MCPatcher.

Sphax may need to mark things as MCPatcher or Optifine only ;)
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
350 Posts
 x 0

Post 19 Mar 2014, 09:02

aaah ok, so is there anything else?
I'm back <3
Locked