Feedback on PureBDcraft 1.8

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Java Edition.
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Post 21 Jun 2014, 00:20

Not sure if it's just me, but a full block of water has uses the stage seven Wheat Texture. I'm using PureBDCraft for 14w06b and using the 256x256 resolution. I'm running 14w25a so that MIGHT have something to do with it.

Nevermind this is an issue brought up by Minecraft.
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Post 23 Jun 2014, 22:57

umm i noticed that there's not much activity on BDcraft.net recently... so i was wondering if you could update the texture pack and get the prismarine and coarse dirt all set? yeah... i mean its a great pack, but it isnt PERFECT until it textures all de items.... i still love it tho...
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Post 24 Jun 2014, 09:25

It's already planned to update PureBDcraft for te latest snapshot.
However, remember that PureBDcraft is 100% complete for released versions of Minecraft, Snapshots are a bonus. ;)
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Post 26 Jun 2014, 17:45

Does it support real life? It would be great if it did. Cant wait to se the whole world sphax textured!
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Post 11 Jul 2014, 12:20

When does the 1.8 textures for Sphax come out?

I mean the 1.8 textures of course :shock:

My Question is above, I hope you can tell me the release date or whether it comes out at all
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Post 11 Jul 2014, 13:39

Most likely when 1.8 is released.
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Post 24 Jul 2014, 21:00

PureBDcraft for latest snapshot (14w30c) has been released.

It is a huge one so be sure to check the Changelog.

Btw, please, remember to post all the bugs you would find to let me fix them asap. ;)
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Post 24 Jul 2014, 21:09

Is it intended that the sword items in the hand don't have extruded depth?
Because it looks a bit weird in 3rd person view when viewed front on. It's almost invisible, bar a few pixels from the perspective distortion.
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Post 24 Jul 2014, 21:39

I haven't even gotten past how obvious the grass edges are to even look at anything else. I do love the new grass though.

I think random rotation to try to achieve more diversity isn't working out too well ^.^;; The pack is too defined. A lower def, or less defined back (like Soartex/Invictus) would survive the rotation better.
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Post 24 Jul 2014, 22:11

Sparkst3r wrote:
Is it intended that the sword items in the hand don't have extruded depth?
Because it looks a bit weird in 3rd person view when viewed front on. It's almost invisible, bar a few pixels from the perspective distortion.
Yes it's intended. I never liked this extrusion for HD packs. Sprites is way better than clunky/glitchy extrusions of HD textures and it allows anti-aliased textures for items aswell.

It could looks weird at first but the render is way better in my opinion.
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