Feedback on PureBDcraft 1.8

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Java Edition.
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Post 08 Aug 2014, 21:51

@Yeargdribble He's been given a temporary ban for his provocative attitude.
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Post 09 Aug 2014, 13:30

How about adding the textures of
gaurdian, gaurdian laser, bunny, (why is this still not added yet? ->) zombie/skeleton hores, world boder, and things that added on 14w32b ?
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Post 09 Aug 2014, 19:46

The only problem that i'm having is that most items and all tools are now flat and 2d.
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Post 09 Aug 2014, 22:12

Since I'm seeing a lot of complaints about the 2D tools, I guess I'll just chime in to say that I'm actually currently enjoying and preferring the 2D models to the jagged, rough looking pseudo-3D looking models. Until they can be done properly (I assume requiring some changes on Mojang's end), I'll gladly use the 2D models. Also, not sure when the diamond sword got changed, but I love it.
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Post 10 Aug 2014, 07:03

Thanks Yeargdribble. :)

To be honest, I known way before the release of the 1.8.1 PureBDcraft yodate that 2D items would not make unanimity. :)
I will make a patch to let users easily bring back extruded items. I'll also probably make a poll to know if I should do the teverse instead (making a patch for 2D items instead).
Wait&see ;)
If you like a post give it a diamond! :arrow_heading_up:
Have you tried Cubik?
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Post 11 Aug 2014, 22:27

Daiksoul wrote:
How about adding the textures of
gaurdian, gaurdian laser, bunny, (why is this still not added yet? ->) zombie/skeleton hores, world boder, and things that added on 14w32b ?
Keep in mind, most of these items are only a few weeks old, especially stuff from 14w29a-d. It takes time for Sphax to design and implement new textures, which is why they put out sporadic pack updates. You can't realistically expect them to add stuff as fast as Mojang does in the snapshots. Also, Sphax isn't even really obligated to design textures for the snapshots anyway. Be patient, the bunnies will come.

-- 11 Aug 2014, 22:27 --

One thing I noticed since the 14w30c update is the arrow doesn't point at the cursor when pulling it back in the bow; it's angled downward which makes it visually confusing. The arrow still flies at the cursor when released, but when trying to aim it messes with the head. See below.

Image
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Post 12 Aug 2014, 00:05

@jdkoeppen Thank you for being respectful and understanding. If I could give you a cookie I would :)
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Post 14 Aug 2014, 15:51

Plases make the grass back as it was before and the dirt too, I loved the grass, this cartoony feeling, but now it kinda looks like Grunge BD Craft, and the dirt, it's kinda horrible to see some spot of grass on the side ??? (Even on the top I don't really like it). And also for the 2d Textures, please make a patch so that peoples that want 2d can patch it and peoples who don't want it, don't patch, or the other way. Also one question why is the bed Red ? Why did you changed it. It was better before, I think I'm not going to update anymore.

But I Like the other new blocks like all the prismarine blocks and the 3d blocks.

Little bug report:
- 90 degrees redstone dust angle in 14w33a, the angle is weird or doesn't appear
- Redstone dust in cross doesn't appear



EDIT: Forgot to talk about the stained glass, looks to transparent, I'm making my own patch to make the old textures, or could you make one ?
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Post 17 Aug 2014, 11:29

I love all the blocks, Though the anti-aliased items don't tickle my fancy too much...
Why always ask why and why not ask why not?
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Post 21 Aug 2014, 05:17

i really love the new block textures and i can't wait for the new mobs to be textured as well... but i think (from looking at all the comments so far, 5/6 people want the hunky block thickness back.. including myself. also i would really love it if you would animate the slime block somehow. in any way you want. i just want it animated :P . also i would like the redstone torch not to be angled, like a previous criticism, but obviously (as in immediately noticably) connected to the wall it is attached to. right now the redstone on top is so hulkingly large it blocks view of the stick below that holds it to the wall......... if you were to make it smaller and have rings around the torch like the regular one, it would look better in my opinion. sorry if i ramble, but thats kind of my writing style ATM. thank you for reading sphax (if you read my post) and i hope i made some good points. also thanks for making the best resource pack in the world (ITW)

-- 20 Aug 2014, 22:15 --

also i noticed that the coal is a circle now but the oreblock is still pentagonal. i think either the coal should be changed back or the oreblock should be circular
sincerely, thesilverdragon11
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