Suggestion for PureBDCraft website

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Java Edition.
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Post 25 May 2016, 00:06

So, I recently started playing minecraft again and I hate playing with the default textures. PureBDCraft is one of my preferred texture pack stylings, but with so many different mods and packs available, assembling it is a huge PITA. So, someone may have suggested this before but it should be completely possible to do, and not that hard really other than getting the data into it.

It would be awesome if there were a simple pack packager web app. Instead of just having random forum posts with download links, have it so they can be registered in a database and then someone can just go simply select all the mods they have that are available at the resolution they want, and the app would automatically fetch all the "patches" put them all together in one archive and present it to the user for download.

This is something other resource packs might could make use of as well... I think it would be extremely useful rather than having to vising 200 different forum posts and download 200 different files then put them all together manually. I'd be happy to help with the coding behind such a project if help was needed.
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Post 25 May 2016, 00:37

I don't think it's fair to expect anyone to serve that much data for download. Modpack patches are usually 100MB or more and contrary to popular belief bandwidth isn't cheap.

An offline app may be possible in the future which uses an exported database from a Patch database we may set up. But that is likely a way off.

The problem really is that some people use filelockers with limits, some filelockers require authentication and others, mainly myself, host patches on small webservers.

It's a nice idea, but it's not really easy to do.
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Post 25 May 2016, 01:09

I understand your concerns for bandwidth, I've hosted many website in my day. The solution is rather simple though. Only store the URL to download the pack, require anything submitted to it to be hosted on a simple file access system that isn't behind ad walls or such, and then use javascript to fetch and package the files from their individual hosting locations. There are quite a few javascript zip creating libraries out there that could be used for this.

This leaves the bandwidth on the sites hosting the files and the end users computer, with only the central site serving up the javascript. It is essentially an offline app ran in js client side, but easier to distribute and maintain updates for.
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Post 25 May 2016, 01:22

Feel free to present sample code then, but actual implementation with a database will be a long while off.

However we'll never force people to use a certain filehost... It'd just need to work with whatever is already in use and not destroy the servers (dropbox, gdrive, onedrive, mediafire and personal web space.)
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