Using different resolutions for blocks and items

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Java Edition.
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Post 28 Dec 2014, 21:36

I like the 64x pack for the blocks, but I use "Normal" for the GUI scale, and I don't like the way it shrinks the 64x item graphics down. Basically, I want any graphic that is dependent on "GUI scale" to be 32x, and anything else to be 64x. So I made a "custom" UI-only 32x pack which only includes assets/minecraft/textures/font, ./gui, ./items, ./items_alt1, and ./map. I load 64x as the bottom layer and put the 32x UI above it.

Questions:
A) Did I include all the folders I need to include, or did I miss something?
B) Am I wasting CPU cycles or whatnot by loading the *entire* 64x base pack plus my UI pack on top, or should I make a single pack with 64x blocks and 32x UI?
C) Am I the only one who does this?
Ca) I wonder if an official UI-only download is possible/warranted/of interest?
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Post 28 Dec 2014, 21:59

items_alt is pointless to include as they are used for replacing things in items manually. Minecraft didn't natively use it.

I'm unsure how MC writes its used textures, but I'd guess you are "wasting" cycles because I'd imagine it has to load one pack before overwriting it with another.

Whether people are interested in Ca you can't supply it because it'd breach the pack's License and Sphax likely wouldn't want to supply it himself. You could however write some sort of script that arranges the files after the zips of each resolution are downloaded.
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