BDcraft for Minecraft pe 0.17.0/1.0.0

Topics regarding PureBDcraft, the HD cartoony resourcepack for Minecraft Bedrock.
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Post 12 Dec 2016, 20:36

I have been waiting for years for this to be updated to newer versions on pocket edition, but I never see any changes. We are on version 0.17.0/1.0.0, the pack is still on 0.14.0, that is an issue. It needs to be updated.
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Post 13 Dec 2016, 03:12

Yes, but I need to end school before ;)
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Post 13 Dec 2016, 03:21

Well can't you do some of it in your off time? Also, can you make it avalible in different resolutions as well possibly? If you are able to do that, maybe 128x128. This part optional, the previous part is only if it will work or if you have that kind of time, anyways if you want, again optional, you could work all the way up to 512x512.
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Post 13 Dec 2016, 05:09

I'll be free during the Holiday.
x128 is too big for the game, not devices (PC (even the best), iOS, Android).
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Post 13 Dec 2016, 11:46

One Time I took the 512x512 version for computer, extracted some of the textures, and it ran just fine on my device (Nexus 5X on Android 7.1.1 beta)
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Post 13 Dec 2016, 14:21

One time
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Post 13 Dec 2016, 19:22

Actually multiple times
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Post 21 Dec 2016, 23:08

Heh, entitled much?

Since you seem to know a thing or two, why not take a look at how mcpack files are structured and start piecing together a v1.0-compatible version of BDCraft PE to help coujean out, instead of stating the obvious and dictating what he could be doing to produce free content you want? Or at least throw it together for yourself if Sphax's licensing is too strict on that front.

Also I'm running a Nexus 5x myself and the 0.16 update has since made the game run like crap in areas with a dense mob population (e.g. villages, my farm, underwater temples). I don't think a 512px² version is exactly viable at this point. Might work for Win10 users though...
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Post 22 Dec 2016, 00:02

Because I only know how to use PNG textures from PC packs in pocket edition
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Post 22 Dec 2016, 16:56

I spent about... gonna say 6 hours total tracking down information and acting on it?

The structure of a resource pack for PE/Win10 has enough differences to break things. PureBDCraft for Java has a structure to it that can't just be simply copied over. For example, tipped arrows and potions in PE/Win10's stock resource pack have a separate image for each type of arrow or potion - PureBDCraft seems to use just a couple textures and dynamically recolor them on the fly based on the item.

The game's GUI is also completely different than it used to be in many places, and especially compared to the Java version. There's a completely different screen for achievements (because of XBL integration), I can't seem to find where fonts are defined (yet), the way buttons work are different, and the game figures out how all of that looks with a series of JSON files that hadn't existed prior to 0.16.

I don't know how much coujean already know about how 0.16+ resource packs work, but it may be safe to assume it'll be a while before there's a 1.0.0 version. I could be wrong, but I'm not gonna hold them to any expectation. On the plus side, the things that could be accomplished now with how these resource packs work mean that PureBDCraft PE could look even closer to how it does on the Java version than it used to.
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