[512x - 32x] Archimedes' Ships [MC1.6 - 1.7]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post Reply 
User avatar
Patch Contributor
117 Posts
 x 0

Post 16 Apr 2014, 06:27

Chrono wrote:
I have both the base and the unleashed packs for 1.5.2 from the main site. I looked through the whole of the zip file and found no assets folder. I have tried putting the archimedes folder in the mods folder and that did not work. The guid for patching doesnt say how to downgrade a 1.6.X or higher pack to a 1.5.2 or lower pack sadly.
So you have tried to place the folder which is in the assets folder under sphax.zip/mods and in spax.zip/ ? Both is not working?
Image
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
22 Posts
 x 0

Post 16 Apr 2014, 19:32

Aedaeum wrote:
@Chrono All patch versions below MC1.6 will not have the assets folder. The assets folder standardization happened on the release of MC1.6. If you want to port a 1.6 patch to 1.5, you'll need to take a look inside the mod jar/zip and mimic the file structure there.
I understand that I need to do this, what I don't understand is how I would go about this. I'm not very computer smart, I do well enough to get by modding my server and keeping it from exploding.
Just another Neko Archer living the dream in a world of nightmares.
User avatar
Patch Contributor
117 Posts
 x 0

Post 16 Apr 2014, 19:40

Chrono wrote:
Aedaeum wrote:
@Chrono All patch versions below MC1.6 will not have the assets folder. The assets folder standardization happened on the release of MC1.6. If you want to port a 1.6 patch to 1.5, you'll need to take a look inside the mod jar/zip and mimic the file structure there.
I understand that I need to do this, what I don't understand is how I would go about this. I'm not very computer smart, I do well enough to get by modding my server and keeping it from exploding.
Extract the archimedes ships textures and open your current texture pack with winrar. Then put the archimedes folder in the mods folder of the texture pack.
Image
User avatar
Former Staff
1033 Posts
 x 0

Post 16 Apr 2014, 20:25

@SirWilli That is not the proper way to patch textures.

@Chrono Here's what it looks like inside the mod archive:
Image

What you're going to do is create the folder structure as below, somewhere on your computer:

Code: Select all

textures/blocks
You're going to make note of the image names below:
Image

Lastly, you're going to copy over the textures from the 1.6 patch, into the textures/blocks folder you created and rename the files to match the ones above. If they're already named correctly, then you're good to go.

Now all you have to do is drag the textures folder you've been working with, into the base PureBDCraft archive.
User avatar
Patch Contributor
117 Posts
 x 0

Post 16 Apr 2014, 22:05

Aedaeum wrote:
@SirWilli That is not the proper way to patch textures.
Oh, sorry. I thought that should work as It worked for me the other way around.
Image
User avatar
Former Staff
1033 Posts
 x 0

Post 16 Apr 2014, 22:44

@SirWilli Just because it works, doesn't mean it's the proper way to do it. You should always avoid editing anything inside the mod jar/zip. HD textures should always be applied via the texture selection process.
User avatar
Patch Contributor
117 Posts
 x 0

Post 16 Apr 2014, 23:03

Aedaeum wrote:
@SirWilli Just because it works, doesn't mean it's the proper way to do it. You should always avoid editing anything inside the mod jar/zip. HD textures should always be applied via the texture selection process.
Oh, you misunderstood me. I don't mean to edit the mod. I mean to put the archimedes folder in the mods folder which is in the unleashed patch + default pack.
Image
User avatar
Former Staff
1033 Posts
 x 0

Post 16 Apr 2014, 23:10

@SirWilli Ah, ok. You don't need the whole folder, you only need the textures directory with the proper file structure intact.
User avatar
7 Posts
 x 0

Post 18 Aug 2014, 17:29

I'm running 1.7.2, and this texture pack isn't showing up in the Available Resource Packs list.
User avatar
Former Staff
1033 Posts
 x 0

Post 18 Aug 2014, 19:50

CazzT wrote:
I'm running 1.7.2, and this texture pack isn't showing up in the Available Resource Packs list.
Were you expecting a patch for 1.6 to work like 1.7?
They're not compatible.
Post Reply