Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Former Staff
1033 Posts
x 0
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27 Oct 2013, 01:15
@Sir Oldie
xD sure seems that way sometimes.
Also congrats on the "Patches Artist" promotion
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BDcraft Web Admin
6592 Posts
x 430
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27 Oct 2013, 01:40
Aedaeum wrote:Also congrats on the "Patches Artist" promotion
Matches Aedaeum's pompoms...
Patch Contributor
290 Posts
x 15
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19 Nov 2013, 23:17
Innoculator in the 1.8dev (MC 1.6) version is out of alignment, it needs to the bigger gap version between the power bar and inventory.
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20 Nov 2013, 23:17
Forestry: 2.2.8.4
MC: 1.5.2
64X
I can not see any difference between a pollinated leaf and a non pollinated one, i have to swap to default pack to see what leaf to use the grafter on.
BDcraft Web Admin
6592 Posts
x 430
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20 Nov 2013, 23:23
Since Forestry v2.2.8.0 you need to use the Spectacles to see pollinated leaves.
Are you saying you can't see them even with Spectacles?
BDcraft Web Admin
6592 Posts
x 430
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20 Nov 2013, 23:33
Mr.Scales wrote:I think he was used to the old 1.4.7 forestry were you didn't need spectacles
Not sure why you'd make them assumption when he specifically gives version numbers?
I know for a fact that before spectacles these textures work perfectly anyway from watching let's plays from both YogsCast and MindCrack.
BDcraft Web Admin
6592 Posts
x 430
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20 Nov 2013, 23:42
That's technically a mod bug, because my textures match Binnie's for sizing, but it seems to use them in a funny order.
If I change it before the mod is changed all that could happen is he'll re-write the mod and break them all again.