[512x - 32x] Railcraft [MC1.2.5 - 1.7, 1.10, 1.12]

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Post 17 Sep 2013, 18:15

Properpeanut wrote:
I tried copying the brick.sandy.png and brick.quarried.png to my railcraft/blocks folder in my texturepack and now ftb runs out of video memory every time I launch. If i remove the 2 images, it runs fine again. Am I doing something wrong when merging?
Are you sure it's running out of memory and not complaining that the files are the wrong ratio?

Not sure at what point the textures have changed for those blocks, but it's done in a silly way that easily breaks texturepacks.

If it is running out of memory you'll either need to give FTB more memory in the options or use a lower resolution of the textures.
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Post 02 Nov 2013, 14:54

Alright, this is not much, and I've not had much time to work on any texture, but I did make a texture for the steel shears in 128x:
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Post 04 Nov 2013, 01:23

Added Neerie's shears and fixed an issue with the coupler track (the decoupler track has been added to the same "sheet").

As for the steam AntiCrizis, for some reason it wouldn't work for me, but that's besides the point. The pack is 128x primarily and you provided 64x so I find it a little redundant. Also, it doesn't really look very Sphaxy, it may as well just not be changed. Sorry.
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Post 04 Nov 2013, 02:35

HanFox wrote:
Added Neerie's shears and fixed an issue with the coupler track (the decoupler track has been added to the same "sheet").

As for the steam AntiCrizis, for some reason it wouldn't work for me, but that's besides the point. The pack is 128x primarily and you provided 64x so I find it a little redundant. Also, it doesn't really look very Sphaxy, it may as well just not be changed. Sorry.
It's okay. It's an attempt. Next time if you come up with a couple more options that will be 128x
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Post 09 Nov 2013, 16:35

Well against what I said I'm going to finish RC off. Better to do it now before it falls so far behind that it just seems daunting...

Update:
-Added: Nether blocks, Engraving Table block, Firestone ore (may need some work), Steel Anvil, Void Chest
-Tweaked: All the ores (they now have solid backgrounds for the shadows), Strengthened Glass
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Post 09 Nov 2013, 17:34

For those of us running Railcraft v7.2.0+ with Spankst3r's texture pack might notice it's a bit out of date (He admitted it, I mean no disrespect). It's only missing a few, mostly routing related items. Well last I night I set out to change that. Nothing too fancy, and all I have so far is a 32x for MC 1.6.2.

Screens:
Signal BlocksShow
Image


Track Switches:Show
ImageI recolored the lights and flags to better match the reinforced rail, which is 95% of my tracks.


Tickets:Show
Image
Image Need help customizing tickets with your transit system's initials? Shoot me a message and I'll see what I can do for you.


Routing Tracks:(The track is a copy/paste of Spankst3r's Reinforced Track with a ticket superimposed.)Show
Image


I didn't show the all the signals and switches because they're redundant, but all are updated.


This is my first time attempting to texture anything since The Sims, and yes I mean the first one, so any feedback would be awesome. I really only did this to serve my self (thus 32x), but I'd like to know what others think. I'd be more than happy to try bringing them up to 64x, but 128x really pushes my computer so I wont consider it unless I get a decent number of requests.

Download
Currently on my GoogleDrive. (Click "File" and "Download", any issues PM me)

CreativeCommons stuff...Show
Not sure if this is frowned upon here, but force of habit when posting anything I make. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by- ... deed.en_US. -(Basically do anything but sell it or claim it as your own.)


Thanks for checking this out. Please let me know what you think. :dork:
Last edited by HanFox on 09 Nov 2013, 17:34, edited 1 time in total.
Reason: Merged from WIP
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Post 10 Nov 2013, 15:33

I'm still confused as to why you keep mentioning Sparkst3r in relation to Railcraft.

You started that Help Center read talking about Computercraft which is what he replied about.

Anyway, as you can see from before the post that I merged here I'm working on finishing off Railcraft anyway.

-- Sunday 2013-11-10 @ 15:33:12 --

Everything except the Steam is done I do believe. I have an idea for the steam, but I hate doing animations :P

If you notice any bugs or squished textures, let me know.

Update:
-Added: Some missing tiles, Smoker block, TrackRouting block, Relayer and Undercutter carts, Tank cart, Engraving GUI, routing GUI, ticket GUI, some BC triggers, Emblem item, firestone (may need work), tickets, admin crowbar
-Tweaked: All the signals, lots of the cart items
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Post 12 Nov 2013, 19:41

HanFox wrote:
I'm still confused as to why you keep mentioning Sparkst3r in relation to Railcraft.
I'm not a railcraft patch person but ive likely contributed a texture in the eclipse project days
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 24 Nov 2013, 17:00

I've added the Steam that CadenDonuts so nicely made :)

I also updated the MC1.5 pack to be complete. I never tested it so let me know if it bugs out.
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