[512x - 32x] Applied Energistics 1 & 2 [MC1.4 - 1.7, 1.10, 1.12, 1.15 - 1.16, 1.18 - 1.20]

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iamomicron

Post 22 Sep 2013, 13:59

Here you go fellas.

1.6 128x Appeng Patch

NOTE: None of these are my textures, it is a compilation of the current 1.4/1.5 textures into 1.6 format.
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Post 22 Sep 2013, 16:41

iamomicron wrote:
Can anyone convert this to 64x, please?
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Post 22 Sep 2013, 17:50

ghotep wrote:
iamomicron wrote:
Can anyone convert this to 64x, please?
YES! YES! YES! pls.
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Post 25 Sep 2013, 03:55

Here is the most recently update file set re sized to 64x. Drag the Assets folder into your Sphax install. Enjoy!
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Post 01 Oct 2013, 05:54

Does the 1.4/1.6 version work with 1.5?
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Patch Contributor
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Post 01 Oct 2013, 16:47

Removed as no longer applies to the new release
Last edited by b0bst3r on 21 Oct 2013, 12:55, edited 1 time in total.
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Post 01 Oct 2013, 17:25

b0bst3r wrote:
snip
Added to OP.

I swear one day I'll do the AE textures "properly" based off of what Dozid started ages ago... -_-!
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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Post 01 Oct 2013, 19:56

You should, along with MFR AE is fast becoming the most popular mod.
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Post 01 Oct 2013, 20:07

b0bst3r wrote:
You should, along with MFR AE is fast becoming the most popular mod.
Seconded :P

Also the 1.6 version works in 1.5 if you put it in the "mods" folder and not the "assets" folder.

P.S: i'm using rv13-c for MC1.5.x
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Post 21 Oct 2013, 00:34

Finally overhauled the textures to make them more Sphaxified.

This currently only applies to the MC1.6 version.

Also if anyone can do some new in-game screenshots that'd be dandy :)

Note: Most of the bus/connector/cable ends look a bit trippy. There doesn't seem to be a uniform way AE renders them... I may try to revisit them to calm them down later, but no promises!
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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