[512x - 32x] Applied Energistics 1 & 2 [MC1.4 - 1.7, 1.10, 1.12, 1.15 - 1.16, 1.18 - 1.20]

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Post 27 Oct 2013, 00:22

b0bst3r wrote:
I just spotted this (cos I don't use them) but the transition plane front is a missing texture (in 1.5 textures). I poked around a bit and it's because the BlockTransPlane.txt file is missing (probably got replaced by the BlockTransPlace.png.mcmeta in 1.6).

Putting in the BlockTransPlane.txt fixes the missing front texture in the 1.5 packs.
Ups, forgot about that. I just renamed the folder :P Should be fixed now... ish...

Surprised no one's noticed the Quartz glass isn't working as intended (in the mod) either. Isn't applying the frame just the innards which I could fix, but I take it as a mod bug as it's the same in vanilla textures except for the glass "shine" in vanilla.

-- Sunday 2013-10-27 @ 01:22:57 --

Something to be aware of if you use AE: https://ae-mod.info/Announcement/
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Post 27 Oct 2013, 00:28

Thanks for that announcement link Han.
Erm...I like trees and bees!
.....Maybe too much
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Post 27 Oct 2013, 13:37

LOL I don't know anyone who uses quartz glass, it's a massive waste of quartz which you need for all the other things, probably why it went unnoticed :)
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Post 11 Nov 2013, 19:46

More general info since AE rv14 was discontinued:
https://ae-mod.info/AE2/

May actually fix a lot of my gripes as a texturer! :) (Yes, that's what I always focus on with mods :P).
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Post 19 Nov 2013, 23:11

appeng-rv14-finale-mc16x.jar has a mis-aligned pattern encoder GUI to the downloaded one (unless you ninja'd the change in).
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Post 22 Nov 2013, 17:54

b0bst3r wrote:
appeng-rv14-finale-mc16x.jar has a mis-aligned pattern encoder GUI to the downloaded one (unless you ninja'd the change in).
Not had time to do anything with anything else yet.

Will fix it soon.

-- Friday 2013-11-22 @ 17:54:21 --

Fixed the Pattern Encoder in both of the rv14 downloads.
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Post 23 Nov 2013, 00:01

I have downloaded the Sphax 128x MC15 texture pack, and have added a few different patches to the base pack thus far, and everything seems to be working pretty well, except for a few things.

A few of the blocks of the applied energistics mod are not showing correctly. When I go into the .zip/mods/appeng/gfx/blocks.png I see what it should look like in there, but its not applying to the blocks in the game.

It actually reverts to whatever the Default Texture has them setup as. I cannot find anywhere or anything to change this... Anyone have any ideas?

The Blocks specifically that I see right now are the ME Interface, (but not all?), Quantum Link Chamber, Quantum Field Rings.

Any help is greatly appreciated, and I will answer whatever questions you may have.

-- 22 Nov 2013, 15:58 --

Picking up, and replacing the Interfaces seems to fix their texture issue, however, it does not do the quantum stuff.
Last edited by HanFox on 23 Nov 2013, 00:01, edited 1 time in total.
Reason: Post merged from Help Center
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Post 23 Nov 2013, 00:02

tfletcher87 wrote:
snip
I never tested it on MC1.5 so I'm unsure if there's a good reason for it, but can you say what version of the mod? Is it 13c and is it part of a modpack?
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Post 27 Nov 2013, 09:47

good job han ;)
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Post 30 Dec 2013, 00:49

Well, consider me agape and agog. Awesome work :D
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