Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Got Grungey First
385 Posts
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26 Nov 2013, 19:16
Cool, I use GIMP, so I'll try that. It's just I normally turn it off as I find it looks worse close up, but I'll try it. By the way, Morgsta, with the darkening tool, do you mean something like this?
-- 26 Nov 2013, 20:16 --
(most visible on leg scratches)
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Patch Creator
79 Posts
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26 Nov 2013, 21:08
Yes that's good but it's not really what I meant , The lines are very sharp so I went over them and added a bit of shading in places. I hope this helps.
Former Staff
1033 Posts
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26 Nov 2013, 23:00
@Morgsta Just curious if you were still going to do that adventurer skin for me? If you're too busy I understand.
Got Grungey First
385 Posts
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27 Nov 2013, 16:31
I think Zernicalo made some explorer skins, I'm not sure whether they're what you're looking for, but yeah.
Post
29 Nov 2013, 21:10
Hi, I'm looking for someone to sphaxify this skin for me, as I would like to use it for my BDcraft fig and also as the Steve in my BDcraft pack. Thanks
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Got Grungey First
385 Posts
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04 Dec 2013, 16:56
Sphax wrote:@EskiMojo14: Idea to improve your skins: Use Anti-aliasing on the things you draw. If you don't know how to use AA while drawing, use one of the method below:
1) Use Photoshop, Gimp ou Paint.net softwares with antialiased tools (like line tool)
2) If you don't know how to or don't want to use a good software, continue to work with the one you like (even with no AA on tools) but resize the picture you are working on at 4x bigger (without resampling). Then draw and then resize back (with resampling) to its original size.
Just found the "Antialias" tool in gimp. This means I can draw with out it, then simply select the area to antialias, use the tool, et voila! (only bit of French I know XD) Antialiasing!
BDcraft Admin
578 Posts
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05 Dec 2013, 14:59
Antialiasibg is not blur...
I don't know which tool you found bit be careful.
My tip of resizing the texture 4x times bigger and resizing it to 4x times smaller can give better results
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Got Grungey First
385 Posts
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05 Dec 2013, 16:24
Sphax wrote:Antialiasibg is not blur...
I don't know which tool you found bit be careful.
My tip of resizing the texture 4x times bigger and resizing it to 4x times smaller can give better results
Yup, I know, this is what I meant:
BDcraft Admin
578 Posts
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06 Dec 2013, 09:24
Antialiasing via a filter can't be something that nice...
AA must be done by using vertex (in 3D) or vectors (in 2D). AA can't be done on bitmaps or it's more a "smoothness" filter than AA.
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