[128x - 32x] BiblioCraft [MC1.6 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 31 Mar 2014, 17:13

I have made a temporary patch of all that is here for BiblioCraft 1.6.x in 64x, a by-product of a Resource Pack I am making for a community mod.

BiblioCraft 1.6.x

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Post 01 May 2014, 20:19

Armor Stand?

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Post 14 May 2014, 11:33

Anyone still working on this?
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Post 23 Jun 2014, 16:16

can you make a 64x?
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Post 23 Jun 2014, 20:06

Joe check up like 4 messages..... Look before you ask
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
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Post 26 Jun 2014, 17:04

I have taken over this thread. (see the first topic)
Here is what I've done. (a few little bug will be fixed soon textures)

Preview

GUI
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atlasGUI
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bigbookbuttons
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bigbookGUI
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clipboardGUI
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compassWaypointGUI
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cookiejarGUI
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discrackGUI
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typesettinggui_l
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slottedbookGUI
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recipebookGUI
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mapWaypointGUI
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fancyworkbenchGUI
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fancysignGUI
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fancysignGUIbuttons
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Models
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benchsides
Image
sword_pedestal
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lampLight0-15
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Post 26 Jun 2014, 19:27

Linyor I have one thing to say to you.... Dont make things look non sphaxy! Dont use any realistic stuff in sphax textures make them look like sphax textures should look like. I must say that I like some of your textures but alot of them arent looking any sphaxy and I hate when stuff like that happens...
If you need to contact me for any reason add me on skype. My skype account is keddoxz.
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Post 26 Jun 2014, 20:40

That's why I present to you what I did.
Indeed, the textures "fancysignGUI", "mapWaypointGUI" and "compassWaypointGUI"are not very Sphaxy.
if you don't like other textures tell me that. ^^
I'll edit the three that I mentioned ;)
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Post 27 Jun 2014, 04:10

Awesome! Glad to see someone is back to working on it! Thank you!!
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
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Post 27 Jun 2014, 17:58

I probably found a solution table's texture. Here is my result.
I await your opinion.
to counter of displacement of the texture on the top of the table I creates an "infinite" texture.
and in my opinion not many other possibilities. ^^

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