v1.7.3b
*Updated: Some of the GUI slots overlays
#Added: Scented Gear
-- Wednesday 2013-08-28 @ 18:01:05 --
It's a dev version = there are bugs.
v1.8dev1
*Updated: File structure to MC1.6
[512x - 32x] Binnie's Mods [MC1.4.7 - 1.7 & 1.12]
You may want to have a word with Binnie about the slot overlays it seems he's planted one not in the texture which makes things look a little messy
http://postimg.org/image/bqynuuwg9/
http://postimg.org/image/bqynuuwg9/
\mods\binniecore\textures\items\validator\ (or assets instead of mods for 1.6) bee.0.png bee.1.pngb0bst3r wrote:But the old bee overlay is not in the GUI texture, where's it coming from?
Textured already. I guess you just haven't updated your textures.
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Should be fixed now. Thanks.
Probably should check the MC1.6 GUIs, but dev, so bugs
-- Saturday 2013-09-21 @ 16:22:39 --
I've rolled the Extra Trees textures in to the MC1.5 downloads.
Still working on getting it ready for MC1.6.
Let me know if you find any bugs.
Probably should check the MC1.6 GUIs, but dev, so bugs

-- Saturday 2013-09-21 @ 16:22:39 --
I've rolled the Extra Trees textures in to the MC1.5 downloads.
Still working on getting it ready for MC1.6.
Let me know if you find any bugs.
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You get to pat yourself on the back, too. Did loads of textures of food (even if quite possibly 75% of them aren't currently in use in game).Sir Oldie wrote:Fancy. Nice work Han
Also, I've updated the MC1.6 file, too now. It didn't really take me long I just got distracted

Oh, any textures that are just purely missing (i.e. blank/see-through) are missing/bugs in the mod. The only textures I know I haven't done (if I recall correctly) are the casts, dyes and the Stimulator block that isn't craftable yet!
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