[512x - 32x] Binnie's Mods [MC1.4.7 - 1.7 & 1.12]

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Post 27 Oct 2013, 01:15

@Sir Oldie
xD sure seems that way sometimes.
Also congrats on the "Patches Artist" promotion :)
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Post 27 Oct 2013, 01:40

Aedaeum wrote:Also congrats on the "Patches Artist" promotion :)
Matches Aedaeum's pompoms...
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Post 27 Oct 2013, 01:48

*smacks HanFox with a massive moist trout* :P
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Post 19 Nov 2013, 23:17

Innoculator in the 1.8dev (MC 1.6) version is out of alignment, it needs to the bigger gap version between the power bar and inventory.
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Post 20 Nov 2013, 23:17

Forestry: 2.2.8.4
MC: 1.5.2
64X

I can not see any difference between a pollinated leaf and a non pollinated one, i have to swap to default pack to see what leaf to use the grafter on.
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Post 20 Nov 2013, 23:23

Since Forestry v2.2.8.0 you need to use the Spectacles to see pollinated leaves.

Are you saying you can't see them even with Spectacles?
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Post 20 Nov 2013, 23:30

I think he was used to the old 1.4.7 forestry were you didn't need spectacles
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Post 20 Nov 2013, 23:33

Mr.Scales wrote:I think he was used to the old 1.4.7 forestry were you didn't need spectacles
Not sure why you'd make them assumption when he specifically gives version numbers?

I know for a fact that before spectacles these textures work perfectly anyway from watching let's plays from both YogsCast and MindCrack.
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Post 20 Nov 2013, 23:39

Found a problem
Version: 1.5.2
Resolution: 64x
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Post 20 Nov 2013, 23:42

That's technically a mod bug, because my textures match Binnie's for sizing, but it seems to use them in a funny order.

If I change it before the mod is changed all that could happen is he'll re-write the mod and break them all again.
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