[512x - 32x] Binnie's Mods [MC1.4.7 - 1.7 & 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 21 Aug 2014, 14:29

LOL unlucky
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Post 24 Aug 2014, 11:17

I've added MC1.7 links to the OP. Nothing new yet.

I'm taking a short break from texturing currently. I think I need it before working on this :P

If anyone does want to do any textures please do them in 512x and post them in the thread :)
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Post 26 Aug 2014, 20:07

:love: thanks man, really appreciated
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Post 26 Sep 2014, 16:07

Finally started actually doing some work on this... the biggest challenge is working out what's even available and usable in-game...

There's a WIP 512x link in the 1.7 progress spoiler. I probably won't be doing other resolutions until I (eventually) get it all done...
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Post 19 Oct 2014, 05:30

Took another break and then started working on it again...

Did the Compartments and realized a lot of GUIs were broken as the mod now uses bits and pieces to build GUIs instead of supplying files so I thought I'd push an update now to fix the GUIs. There are still some minor issues in the GUIs, but that would require Binnie adding some stuff to make them more workable.

Still lots of other stuff to do, too.

v2.0dev5 2014-10-19
#Added: Binnie Core: items: gui arrows; gui: all relevant GUI generation bits; tile: compartments;
*Updated: Binnie Core: items: actions, trigger, validator; ExtraBees: gui: processes
-Removed: Lots of bits and bobs from GUIs that are no longer used
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Post 19 Oct 2014, 10:49

Thanks a lot for the update.
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Post 19 Oct 2014, 16:12

Started work on the Genetics machines!

This'll be the base for the rest of the machines:
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See... I do sometimes actually do stuff :P
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Post 19 Oct 2014, 16:26

haha lol
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Post 21 Oct 2014, 12:55

Seems to be stuff missing from the latest release (in the extra trees - items) including master bee database.
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Post 21 Oct 2014, 12:59

Chaos wrote:
Seems to be stuff missing from the latest release (in the extra trees - items) including master bee database.
Oops, I realized I missed them pretty much straight away, but when I rezipped them I put the zips in the wrong folder :P

Should be fixed now.
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