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Besides the issue with there being too many specified frames the error is on line 4 where's there a rogue brace ( { ) at the start, FYIDaverball wrote:snip
Besides the issue with there being too many specified frames the error is on line 4 where's there a rogue brace ( { ) at the start, FYIDaverball wrote:snip
Heh, indeed. I've just had a look at the documentation for the formatting for this stuff, and as I've noticed that the frames part isn't necessary, unless you want to make specific changes to the order of the frames, I've also noticed the bracket error.HanFox wrote:Besides the issue with there being too many specified frames the error is on line 4 where's there a rogue brace ( { ) at the start, FYIDaverball wrote:snip
Daverball wrote:Heh, indeed. I've just had a look at the documentation for the formatting for this stuff, and as I've noticed that the frames part isn't necessary, unless you want to make specific changes to the order of the frames, I've also noticed the bracket error.HanFox wrote:Besides the issue with there being too many specified frames the error is on line 4 where's there a rogue brace ( { ) at the start, FYIDaverball wrote:snip
That being said, I might look into making the animation for the flower with four times the frames (blending between the key frames) and see how it looks. I think it could look pretty neat with some smoother transitions.
Daverball wrote:Yes, the thing that HanFox linked, is what I used as a reference.
I've smoothed the animation by adding in four times the frames. It looks a bit nicer now, although there's still some issues, as the hue doesn't seem to change at a constant pace, so the animation is rather slow at some parts and rather quick at others, if the pace would be kept constant, we probably could reduce the amount of frames to a neat 64, instead of the 76 frames i used.
Also the last four frames that were shifted by one pixel also seem to have not exactly the same alpha channel, which is quite noticeable at the rate the animation changes now.
I might just redo the animation from scratch using the first frame as a reference, unless someone else wants to have a go at it.
I've updated my quickfix with the smoothed animation.
Quickfix Link