[128x - 32x] Biomes O' Plenty [MC1.5 - 1.12, 1.14 - 1.20]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 17 Nov 2019, 05:59

I figured out the color issue. Seems I needed to turn off Video Settings > Quality > Custom Colors in Optifine.

Edit: post about color issue hasn't been approved yet
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Post 22 Jan 2020, 19:59

Bamboo 64x on 1.12.2 seems to be too small, in the corners there a gap you can see thru
Working on BYG (90% done) and Age of Exile (60%) done.
Making textures with a friend of mine.
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Post 22 Jan 2020, 20:26

Fixed the latest 1.12 version. I never made these, I just updated things. The fix should sort it.
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Post 29 Jan 2020, 16:07

So as Biomes O Plenty has released for MC1.15 I have made some patches.

Biomes O Plenty for MC1.15 I'll try to keep these up to date as they update.

Enjoy :)

Novamanga
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 06 Apr 2020, 06:44

Hi Novamanga,

there is a new version of Biomes O' Plenty and they have changed some textures and added new stuff. It would be awesome if you could update this fantastic mod.
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Post 06 Apr 2020, 07:23

Update - MC 1.15 downloads now updated to Ver 10.0.0.353
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Post 06 May 2020, 22:11

Quick question.... do you intent to do a BDCraft Better Leaves for BOP? Also, I'm assuming this is Vanilla BDCraft based? is there one done with the Pure BDCraft oak leaves for the flowering oak?

I apologize if any of this has been asked before. I feel awful today and didn't look super thoroughly through the posts....
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Post 18 Aug 2020, 02:16

I have been in the process of updating the connected textures I made for the wood variants and other blocks to 1.16.1, as well as adding some textures for new items.

I have run into an issue with the Origin Grass Block. The block has been changed to use its own textures instead of just directing to the default ones. If Better Grass is enabled, the normal side variant is overriden by the normal BDcraft grass texture, which in an of itself isn't a problem.

The problem is that the default texture appears with no color, and I have absolutely no idea of how to work around this. This issue persists in every biome and regardless of whether custom colors is enabled or not. If someone more experienced with OptiFine metadata knows how to deal with this, please let me know.

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Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
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Post 18 Aug 2020, 22:26

The issue in the previous post aside, I have been working on some additions to this patch alongside the main BDcraft patch. I have assembled them here. This patch was tested against the 1.16.1 release, so I don't know if it will work the same for 1.15.


On top of the original 1.15 patch, this includes:

black sand and its sandstone variants

connected wood textures (these need to be redrawn; I couldn't find the edgeless versions of the textures in the normal BOP patch)

fence textures from 1.12 (I removed the unimplemented wood variants)

textures for origin grass (these are slightly modified versions of the old base grass texture; I couldn't use a redirect because they required color and the old assets in the main pack are gray)
Last edited by nosiphus on 19 Oct 2020, 02:42, edited 1 time in total.
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.

https://www.nosiphus.com/
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Post 26 Aug 2020, 14:20

can i use the 1.15 TP for 1.16?
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