[128x - 64x] Chickenbone's Translocators [MC1.5 - 1.6]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post Reply 
User avatar
BDcraft Web Admin
6614 Posts
 x 436

Post 19 Dec 2013, 22:51

LightHero wrote:
32x link not working? o0o :)
Fixed.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
Patch Contributor
442 Posts
 x 2

Post 19 Dec 2013, 22:59

<3
User avatar
107 Posts
 x 0

Post 23 Jan 2014, 16:18

At first glance, the huge texture sheet in the file seemed like it was a default... then I zoomed in to find it had the proper details inside. That's one big texture. Good thing I use 32x resolution.

One nit-pick tho, the crafting grid texture isn't sphaxified, but I suppose that's unnecessary, as well as the particle textures.

Thanks for the great job.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
User avatar
35 Posts
 x 1

Post 26 Mar 2015, 00:59

Can we get a 1.7 version of this?
User avatar
24 Posts
 x 0

Post 29 Jan 2016, 15:06

Sayshal wrote:
Can we get a 1.7 version of this?
I know I'm doing a necro, but I though the MC 1.6 patch could work also in MC 1.7 but it doesn't get loaded. Should I rename something to make it work fine?
User avatar
23 Posts
 x 1

Post 28 Oct 2017, 13:38

Does anyone know what happened to the textures of this mod? At first I thougth I was being a dingus, but then came to realize that no other textures except for the diamond nugget are present in the patch.

Also, does anyone here care to update the patch to at least 1.11.2?
Thanks in advance
Last edited by Linkinexe on 28 Oct 2017, 13:54, edited 1 time in total.
Come on in and spend an hour
Or two up here in the dark tower
Where there is nothing as it seems
User avatar
BDcraft Web Admin
6614 Posts
 x 436

Post 28 Oct 2017, 13:42

Well, you are being a dingus... All the textures (besides the nugget) are in /assets/translocator/textures/tex.png

If the mod hasn't changed much besides cutting those textures up and naming them you could do it easily enough, I suspect.

Cut tex.png up with: https://imagesplitter.net/
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
23 Posts
 x 1

Post 28 Oct 2017, 13:59

Alright, you are almost correct. The translocators themself are indeed there and only need to be moved to a new folder, no need to rename or cut them. Still textures for particle and grad in the fx folder are missing.
Come on in and spend an hour
Or two up here in the dark tower
Where there is nothing as it seems
User avatar
BDcraft Web Admin
6614 Posts
 x 436

Post 28 Oct 2017, 14:03

I imagine KaosKlaus ignored the fx folder because there's not that much you can really do with them.

The grad is used to colour the particles which are the coloured balls in the middle of this screenshot: https://i.imgur.com/DloLJZk.png
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
23 Posts
 x 1

Post 28 Oct 2017, 14:25

I just tested it in-game and can confirm that the two missing textures do not really matter. Thanks for your help.
Come on in and spend an hour
Or two up here in the dark tower
Where there is nothing as it seems
Post Reply