[128x - 64x] Chickenbone's Translocators [MC1.5 - 1.6]

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Post 18 Jul 2013, 14:33

Chickenbone's Translocators

Translocators is a mod that allows you to transfer items and liquids between nearby inventories with a heavily configureable amount of control in a way that feels natural to Minecraft. It was developed in 36 hours during the ModJam modding contest and managed to take first prize.

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This mod uses one huge texture sheet for all the translocators. The original texture sheet is already 2048 pixels wide. The 128x version is therefore astonishing 16384 pixels wide. If Minecraft is not allocated enough memory, you might experience some weird texture issues, such as fragments of other textures being displayed instead, or the translocator model might just stay blank. In that case, I recommend using a smaller size of this patch.

Downloads

for MC1.6
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for MC1.5
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Preview

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Image Image Image
(Captured in 64x)

Changelog

1.1 Updated to 1.6.x added a 32x version and optimized image sizes
1.0 Release

Credits

Hanfox for his nuggets template
Last edited by KaosKlaus on 16 Oct 2013, 00:59, edited 1 time in total.
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Post 19 Jul 2013, 01:54

no 512x?
bump :(
awesome job as always though!!
:D
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Post 19 Jul 2013, 08:53

NintendoFan37 wrote:
no 512x?
bump :(
awesome job as always though!!
The .PSDs are in 512x. I might just release them instead of a 512x version. I find finishing textures in all different resolutions kind of boring. Also, I'm lazy.
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Post 19 Jul 2013, 11:45

KaosKlaus wrote:
NintendoFan37 wrote:
no 512x?
bump :(
awesome job as always though!!
The .PSDs are in 512x. I might just release them instead of a 512x version. I find finishing textures in all different resolutions kind of boring. Also, I'm lazy.
you have .PSDs?
i want it! THEY ARE SO BEAUTIFUL :D
:D
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Post 19 Jul 2013, 15:51

KaosKlaus wrote:
NintendoFan37 wrote:
no 512x?
bump :(
awesome job as always though!!
The .PSDs are in 512x. I might just release them instead of a 512x version. I find finishing textures in all different resolutions kind of boring. Also, I'm lazy.
You should make scripts ;)
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Have you tried Cubik?
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Post 19 Jul 2013, 16:23

Sphax wrote:
You should make scripts ;)
Oh I make a lot of scripts (I even uploaded one to the Sphaxify thread) - Laziness can make one pretty efficient... ;)
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Post 16 Oct 2013, 01:01

Is this rendering the translocators totally white for anyone else? I've triple checked file names, folder locations, etc. and everything looks like it should be correct when comparing to the contents of the files in the mod itself.

This only seems to happen with the 128x version of the tex.png. If I put the 64x tex.png in place they render as they should. Is that file just "too big" (dimensionally) in some way?
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Post 16 Oct 2013, 01:03

Changelog

1.1 Updated to 1.6.x added a 32x version and optimized image sizes
1.0 Release
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Post 29 Nov 2013, 19:55

256 and 512 ?
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Post 19 Dec 2013, 21:46

32x link not working? o0o :)
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