[512x - 32x] ComputerCraft / CC: Tweaked [MC1.5 - 1.7, 1.12, 1.14 - 1.20]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post Reply 
User avatar
86 Posts
 x 1

Post 07 Dec 2013, 23:38

HanFox wrote:
You need to rename the ComputerCraft folder to computercraft in the 1.6 downloads.

You need to package the mcmeta's for animations. Minecraft looks for them relatively inside resourcepacks.

Also, do you not still have the old links for 1.5 and such? :o
You forgot that he needs to make the Advanced Turtle textures ;)
Also known as Nieue on other forums ;)
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
BDcraft Web Admin
6592 Posts
 x 430

Post 07 Dec 2013, 23:47

There's that, too. All that hard work of making them yellow!

*jabs Sparkst3r* Stop doing school stuff. It's over-rated.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
Patch Creator
343 Posts
 x 2

Post 08 Dec 2013, 00:57

HanFox wrote:
You need to rename the ComputerCraft folder to computercraft in the 1.6 downloads.

You need to package the mcmeta's for animations. Minecraft looks for them relatively inside resourcepacks.

Also, do you not still have the old links for 1.5 and such? :o
flerbledoop. I'll fixificate it in the morning :) And yeah, I have the 1.5 somewhere in my computercraft folder.
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
User avatar
1 Post
 x 0

Post 22 Dec 2013, 23:35

So is this already in 1.6.4? Or is it still being worked on?
User avatar
Patch Creator
342 Posts
 x 36

Post 23 Dec 2013, 19:54

jemm13 wrote:
So is this already in 1.6.4? Or is it still being worked on?
The patch is not complete for 1.6 yet, and none of the textures will work if you install it normally. That said, if you rename the folder inside assets, currently called "ComputerCraft", to "computercraft", and then place this inside your resource pack's assets folder, most of the normal computer textures will be done (not the advanced ones, though).
User avatar
238 Posts
 x 0

Post 23 Dec 2013, 22:34

Duckstepper wrote:
Umm, I tried to 'update' this with the advanced turtles. Only did 64x, and it's pretty stale, but it looks better than no sphax texture in my opinion. If someone wants this, I can give it and make it in all resolutions. But I think it'd be better if there were to be a better patch, this is just temporary
:P
Image

Can you sent me the img file for the turtle I want it please :P
User avatar
11 Posts
 x 0

Post 03 Jan 2014, 22:57

I also want the advanced turtle file 64x! Thanks.
User avatar
Patch Contributor
64 Posts
 x 0

Post 07 Jan 2014, 09:02

Come on Sparky, fix the folder names already, I keep forgetting to change them :p
Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*
User avatar
167 Posts
 x 0

Post 14 Jan 2014, 14:50

Are the dots part of the patch?
Image
Image
User avatar
BDcraft Web Admin
6592 Posts
 x 430

Post 14 Jan 2014, 17:54

mrbysco wrote:
Are the dots part of the patch?
Image
Dots are a bug in the Sphax ascii.png files.

Sphax needs to fix all the weird dots he left all over it (and said he would for 1.8).

See: https://bdcraft.net/community/pbdc-help/ ... html#p2463
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
Post Reply