Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Patch Creator
343 Posts
x 2
Post
27 Apr 2014, 22:58
tfo90 wrote:arhh okay ^^ well looking forward to add them in. Textures for coloured turtles are a quick fix, im sure adding those models wont be much work for you =D
It would appear to be easy, but the shadows are quite difficult to place on two layers. It's not impossible, but might take some time.
I make sphax tutorials once in a blue moon
- Textures like a monkey with a typewriter
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Post
27 Apr 2014, 23:20
Talking about pocket computers or models for coloured turtles?
Because did a quick fix for coloured turtles myself (meaning it must be pretty easy
) . Some clipping and simple conversion of colours and transparency into a shadow map.
Post
01 May 2014, 18:48
Samsung? Do you need to have a brand on them? Or text at all? They do have a blinking cursor animation.
This was supposed to be a witty signature, but it got away! Have you seen it?
BDcraft Web Admin
6615 Posts
x 436
Post
02 May 2014, 02:50
Hund wrote:What about the dots? Any solution?
Download PureBDcraft for MC1.8 and copy
/assets/minecraft/textures/font/ascii.png to your resourcepack. It's just a case of a dot being put in a silly place on that file.
Alternatively, you can try to just use the entire PureBDcraft MC1.8 resourcepack instead of the MC1.6 one. I think the only thing that has changed (besides new textures) is the steve.png layout.
Post
02 May 2014, 02:53
HanFox wrote:Hund wrote:What about the dots? Any solution?
Download PureBDcraft for MC1.8 and copy
/assets/minecraft/textures/font/ascii.png to your resourcepack. It's just a case of a dot being put in a silly place on that file.
Alternatively, you can try to just use the entire PureBDcraft MC1.8 resourcepack instead of the MC1.6 one. I think the only thing that has changed (besides new textures) is the steve.png layout.
Cool! I just closed FTB, so I will try it tomorrow.
Patch Creator
343 Posts
x 2
Post
02 May 2014, 05:24
alely wrote:Samsung? Do you need to have a brand on them? Or text at all? They do have a blinking cursor animation.
The computers are branded Apple and Commodore so I thought the mobile should have brands too
Also, im probably not going to put a blink animation for the phones, only an on and off state. I might add a blink if it looks too out of place without one, however.
I make sphax tutorials once in a blue moon
- Textures like a monkey with a typewriter
Post
02 May 2014, 08:33
HanFox wrote:Hund wrote:What about the dots? Any solution?
Download PureBDcraft for MC1.8 and copy
/assets/minecraft/textures/font/ascii.png to your resourcepack. It's just a case of a dot being put in a silly place on that file.
Alternatively, you can try to just use the entire PureBDcraft MC1.8 resourcepack instead of the MC1.6 one. I think the only thing that has changed (besides new textures) is the steve.png layout.
Where do I copy the file?
Post
02 May 2014, 10:21
Hund wrote:Where do I copy the file?
If Windows, somewhere along the line of
%AppData%\.minecraft\resourcepacks\Sphax PureBDcraft 128x MC16\assets\minecraft\textures\font
If OSX, somewhere along the lines of
/Users/username/Library/Application Support/minecraft/resourcepacks/Sphax PureBDcraft 128x MC16/assets/minecraft/textures/font
Post
02 May 2014, 12:39
matthewb117 wrote:Hund wrote:Where do I copy the file?
If Windows, somewhere along the line of
%AppData%\.minecraft\resourcepacks\Sphax PureBDcraft 128x MC16\assets\minecraft\textures\font
If OSX, somewhere along the lines of
/Users/username/Library/Application Support/minecraft/resourcepacks/Sphax PureBDcraft 128x MC16/assets/minecraft/textures/font
Code: Select all
C:\Users\Hund\Direwolf20_1_6_4\minecraft\resourcepacks\Sphax PureBDcraft 64x MC16\assets\minecraft\font\ascii.png
Doesnt solve the problem.