[512x - 32x] ComputerCraft / CC: Tweaked [MC1.5 - 1.7, 1.12, 1.14 - 1.20]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 27 Apr 2014, 22:58

tfo90 wrote:
arhh okay ^^ well looking forward to add them in. Textures for coloured turtles are a quick fix, im sure adding those models wont be much work for you =D
It would appear to be easy, but the shadows are quite difficult to place on two layers. It's not impossible, but might take some time. :)
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 27 Apr 2014, 23:20

Talking about pocket computers or models for coloured turtles? :-/ Because did a quick fix for coloured turtles myself (meaning it must be pretty easy ;) ) . Some clipping and simple conversion of colours and transparency into a shadow map. :P
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Post 01 May 2014, 18:48

Samsung? Do you need to have a brand on them? Or text at all? They do have a blinking cursor animation.
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Post 02 May 2014, 02:46

What about the dots? Any solution? :(
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Post 02 May 2014, 02:50

Hund wrote:
What about the dots? Any solution? :(
Download PureBDcraft for MC1.8 and copy /assets/minecraft/textures/font/ascii.png to your resourcepack. It's just a case of a dot being put in a silly place on that file.

Alternatively, you can try to just use the entire PureBDcraft MC1.8 resourcepack instead of the MC1.6 one. I think the only thing that has changed (besides new textures) is the steve.png layout.
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Post 02 May 2014, 02:53

HanFox wrote:
Hund wrote:
What about the dots? Any solution? :(
Download PureBDcraft for MC1.8 and copy /assets/minecraft/textures/font/ascii.png to your resourcepack. It's just a case of a dot being put in a silly place on that file.

Alternatively, you can try to just use the entire PureBDcraft MC1.8 resourcepack instead of the MC1.6 one. I think the only thing that has changed (besides new textures) is the steve.png layout.
Cool! I just closed FTB, so I will try it tomorrow.
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Post 02 May 2014, 05:24

alely wrote:
Samsung? Do you need to have a brand on them? Or text at all? They do have a blinking cursor animation.
The computers are branded Apple and Commodore so I thought the mobile should have brands too :P
Also, im probably not going to put a blink animation for the phones, only an on and off state. I might add a blink if it looks too out of place without one, however.
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 02 May 2014, 08:33

HanFox wrote:
Hund wrote:
What about the dots? Any solution? :(
Download PureBDcraft for MC1.8 and copy /assets/minecraft/textures/font/ascii.png to your resourcepack. It's just a case of a dot being put in a silly place on that file.

Alternatively, you can try to just use the entire PureBDcraft MC1.8 resourcepack instead of the MC1.6 one. I think the only thing that has changed (besides new textures) is the steve.png layout.
Where do I copy the file?
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Post 02 May 2014, 10:21

Hund wrote:
Where do I copy the file?
If Windows, somewhere along the line of
%AppData%\.minecraft\resourcepacks\Sphax PureBDcraft 128x MC16\assets\minecraft\textures\font

If OSX, somewhere along the lines of

/Users/username/Library/Application Support/minecraft/resourcepacks/Sphax PureBDcraft 128x MC16/assets/minecraft/textures/font
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Post 02 May 2014, 12:39

matthewb117 wrote:
Hund wrote:
Where do I copy the file?
If Windows, somewhere along the line of
%AppData%\.minecraft\resourcepacks\Sphax PureBDcraft 128x MC16\assets\minecraft\textures\font

If OSX, somewhere along the lines of

/Users/username/Library/Application Support/minecraft/resourcepacks/Sphax PureBDcraft 128x MC16/assets/minecraft/textures/font

Code: Select all

C:\Users\Hund\Direwolf20_1_6_4\minecraft\resourcepacks\Sphax PureBDcraft  64x MC16\assets\minecraft\font\ascii.png
Doesnt solve the problem.
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