[64x] EnderIO [MC1.7 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 20 Mar 2014, 04:13

Thanks b0bst3r! As always you have done a phenomenal job!
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Post 04 May 2014, 21:08

solarPanelTop.png

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Post 04 May 2014, 21:34

That looks excellent.
During free time I will finish this patch.
I am sorry I havent so far.
I hope to release a full 512x and down
Rockawill-Textures like a 4 year old on paint
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Post 12 May 2014, 18:12

matthewb117 wrote:solarPanelTop.png

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That is very good.
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Post 26 May 2014, 23:26

so this is my first attempt at a texture pack. it isn't complete but this is what i got so far. sorry if you cant see all the images clearly.
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Last edited by HanFox on 26 May 2014, 23:26, edited 1 time in total.
Reason: Post merged.
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Post 26 May 2014, 23:27

Umladen wrote:so this is my first attempt at a texture pack. it isn't complete but this is what i got so far. sorry if you cant see all the images clearly.
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From that image not sure how yours stacks up to the stuff already done.
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Post 27 May 2014, 15:34

I think the ingots are fine.
The only thing that I really wanted changing was the machines into 512x.
Also i didn't want to use the TE dusts since they were made just for that and it may look a little weird having the TE dust and the EIO dusts together. We shall see.
Rockawill-Textures like a 4 year old on paint
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Post 29 Jun 2014, 17:07

Anyone want 1.7 stuff yet, I spoke with Crazypants and there's a lot of work to do on his behalf yet so haven't posted anything. I made the GUI changes (there are many) but he's cut up textures for machine blocks so it's going to be interesting. The new Farmer block and the new generator appear partly Sphax textured with no work done by me so ...
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Post 30 Jun 2014, 19:03

still new to these texture packs, but any possibility for a 128x version for 1.7?
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Post 30 Jun 2014, 21:21

Just take the 1.6.4 128x it should work on 1.7.2 just some GUI changes needed and new stuff texturing.
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