Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post
30 Jun 2014, 22:14
alright, thanks!
the zip doesnt contain a pack.mcmeta. should I just add it to the main sphax purebdcraft 128x mc17 folder?
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Patch Contributor
290 Posts
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Post
12 Sep 2014, 19:27
I keep waiting for CrazyPants to slow down but it seems he's still in full swing with several updates daily. I'll have another bash at some of the new stuff when we next update.
Patch Contributor
460 Posts
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Post
08 Oct 2014, 21:52
Any chance you have a 128x of your version?
Looking for someone to take over my patches. PM me if you're interested.
Need textures re-sized? Feel free to PM me!
Patch Contributor
290 Posts
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Post
18 Oct 2014, 14:46
hey rockawill, can you maybe lay-out the versions of the texture pack.
i like to see if i am downloading the right patch for the version, btw is the last update from b0bst3r already supplemented in the first page.
i like to debug, glad to help you
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Post
26 Oct 2014, 12:20
I agree with Nhawks17.
There should be a x128 version (recommended size).
The textures should be vector based so scaling should be a simple process.
I think he even offers to do it for you (looking at his signature) =)
Nice work, btw.
@shuttleshooter I believe the NEW one is for 2.1+
Patch Contributor
460 Posts
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Post
26 Oct 2014, 12:48
Oh, I should but a disclaimer. I don't upsize textures. Just downsize. It's very difficult to upsize textures and have them look good.
Looking for someone to take over my patches. PM me if you're interested.
Need textures re-sized? Feel free to PM me!
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Post
26 Oct 2014, 18:06
Sorry,
I thought vector graphics could go either direction without loss of clarity. =(