[64x] EnderIO [MC1.7 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 13 Dec 2014, 16:25

That version was on the enderIO website but it's been pulled.
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Post 25 Dec 2014, 10:25

Would it be possible to get a 128x please?
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Post 13 Jan 2015, 13:44

Hello b0bst3r, once i wanna download EnderIO-2.2.3.306 64x textures, link provide me Steve's factory manager ones. Could you please correct the download link ?
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Post 13 Jan 2015, 14:05

I've fixed them but no idea what's going on, surely I can't be this stupid ... or copy.com is mixing my links up.
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Post 15 Jan 2015, 12:14

Hey. Is the conduit connector flicker a known problem or is it just happening to me?
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Post 15 Jan 2015, 13:46

Is that when you have multiple cables joined up? You can always try in default textures to see if it flickers still.
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Post 15 Jan 2015, 14:30

Yes it is. They all flicker a lot.
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Post 15 Jan 2015, 23:45

Thx bobst3r for the download link fix and i confirm wires are flicking when there are more than one on a same block.
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Post 19 Jan 2015, 16:25

hey, to be fair, i think that the fluid conduits can use a bit more work, the texture doesn't fit the mod. I think it would be better if you used a glass pane texture or something different, the rest is very good though
i like to debug, glad to help you :D
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Post 22 Jan 2015, 15:34

moustik2002 wrote:
Thx bobst3r for the download link fix and i confirm wires are flicking when there are more than one on a same block.
Confirmed that it's an issue with default and with the mod itself.

-- 22 Jan 2015, 15:10 --

I worked with tterrag to fix the z fighting in the original texture and now looks great with bdcraft

https://twitter.com/tterrag1098/status/ ... 4546115585

I've also asked if he could make the conduit connector a different texture to the conduit bundle connector so I can make it look/fit better.

Edit: this will be from build #328 onwards the above render fix.

-- 22 Jan 2015, 15:34 --
shuttleshooter wrote:
hey, to be fair, i think that the fluid conduits can use a bit more work, the texture doesn't fit the mod. I think it would be better if you used a glass pane texture or something different, the rest is very good though
The first fluid conduit is a glass texture do you mean make all 3 like that?

You could do it yourself by copying liquidConduit.png into liquidConduitAdvanced.png and liquidConduitEnder.png

If there's overwhelming support for the change I will make it, not sure having potentially loads of liquid rendering through every fluid conduit would be good for FPS, but by all means try it and let us know :D .
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