[128x - 32x] Enhanced Portals 2 and 3 [MC1.6 - 1.7]

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Post 17 Mar 2014, 17:29

So if you change the blank portal modules.png it doesnt change ingame? with the portal frames, controllers etc. I could only change how it looks when you hold it in your hand , they looked all the same when they were placed, exept for the dialling device, had some problems with that.If you haven't figured out how to get it to work yet I could try to find out how it works or did I missunderstand something? :)
I think that you have the blankPortalModule.png where you have one "Background" for the other modules,then you put the diffrent portal module middle parts(the diffrent colors in the portalModule_0-7.png's (I hope you get what I mean)
I hope that this was your problem (not sure If I understood your problem right) and that I could solve it but probably not xD
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Post 18 Mar 2014, 04:21

Hmm.. Now i dont understand u? What I meant was there are no actual default textures for some of the portal modules. I have been unable to try the mod Ingame yet so i dont know completely how it works, but I got the base idea. Therefor I have been using the default texture as a base design of my sphax.

-- 18 Mar 2014, 14:51 --

I have finished all the items, the modules i had to use imagination. They look bad, but I will work on better versions in the future. Now I have to do the guis. And there are a lot. This patch should hopefully be fully complete in 1-2 weeks. Since there is not much else to add, I will not set up a WIP patch download.
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Post 18 Mar 2014, 14:58

yeah i definetly got you wrong there nerver mind that then :)
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Post 20 Mar 2014, 07:09

Release! The whole patch is complete. Check it out guys, if you see any problems check it out and I'll fix it immediately! Thanks a lot to all that helped finish it. My first actual patch finished! (My Ars Magica 2 one is very big!)
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Post 20 Mar 2014, 07:32

@Sillyman Take some preview screen shots and I'll think about moving it to the releases thread :P

-- 19 Mar 2014, 23:31 --

Ugh, you also need to fix some things too :P

First, put the assets folder in the root of the download archive.
Second, above the spoiler for the downloads you need to put

Code: Select all

[b]for MC_VERSION[/b]
as per the new rules.
Lastly, don't put subtitle headers inside spoilers, they are only to be used to partition the main parts of the thread. If you want headings inside of the spoilers, just bold them.
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Post 20 Mar 2014, 08:01

err sorry about that, all should be fixed up now. I am going to upload those images now for preview.
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Post 20 Mar 2014, 08:14

Ok, I tidied up the last bits and bobs, looks good. Just need those previews now :)

-- 20 Mar 2014, 00:14 --

Oh, btw, when this releases, this will be your first officially completed patch, which means you're going to be eligible for the "Patch Artist" title :)

I'll leave HanFox a message about it.
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Post 20 Mar 2014, 08:56

:D Thank You!
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Post 20 Mar 2014, 08:59

I still don't see any previews...
I can't move it over until you have some... :P
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Post 20 Mar 2014, 09:31

Yes I'm trying to do them now, my java was mucked up so reinstalling

-- 20 Mar 2014, 20:01 --

Previews Added! My minecraft finally decided to work!
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