[128x - 32x] Extra TiC [MC1.6 - 1.7]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 22 May 2015, 14:24

I am just curious so small question, are you working on thermal foundation patch ? (Like Enderium parts etc...?) Thx, btw nice job !!!
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Post 22 May 2015, 14:32

That stuff was only released a couple of days ago. There are still over a 1000 textures to do. I'll get round to it. :)
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Post 22 May 2015, 15:21

Ahh thx for reply, i didnt know that this is a quite new stuff, Ok take your time, i will wait :) ;)
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Post 23 May 2015, 15:58

Update - Added Thermal Expansion/Foundation addon for 1.4.x. Also added Gear texture to the Base Pack.

@sgfalex, congratulations you have hit the texture limit for 1.7.10. My computer used to run 128x no problem as well in 1.6.4. In 1.7.10 when you start adding mods which add 1000's of textures (Extra Tic/Metallurgy) adding a texture pack completely kills it. All I can recommend is down grading to 64x. This is what I had to do. This is also why most of the mod packs are now recommending 64x.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 23 May 2015, 16:46

Thx for new update :) !!!
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Post 24 May 2015, 19:01

Thanks for your great work.

I downloaded the new 1.4.1 files, but to me there seems to be missing a lot of molten_*_flow/still (angmallen, damascus_steel, hepatizon, electrum, platinum....) block textures in the Metallurgy addon that existed in the 1.0.3 pack. There are only molten metals textures for 4 metals in the block directory.

Are they not used anymore, or did you just miss to include them?
I haven't downloaded all the addon files to see if they are in any of those, but they are not in the base file.
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Post 24 May 2015, 20:07

@wmrojer what I do when I make texture packs up is use the original mod files as a template. So if the files are not there I don't add them. I have tested the metallurgy addon in game and it works fine for me. I also found it strange that some liquid textures were removed and some were not. Anyhow in game it seems liquid texture handling is now done by the metallurgy texture pack. Hopefully this clears up any issues you have.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 25 May 2015, 00:31

I can confirm this, the metallurgy textures have a lot of the molten metal textures
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Post 26 May 2015, 02:21

I cannot get this patch to work, it takes all of my other resource packs off when I put it on with and of it's addons.
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Post 26 May 2015, 12:17

Are you using 128x? You may not have the right equipment for this large a pack
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