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[128x - 32x] Extra TiC [MC1.6 - 1.7]
Update - Added Thermal Expansion/Foundation addon for 1.4.x. Also added Gear texture to the Base Pack.
@sgfalex, congratulations you have hit the texture limit for 1.7.10. My computer used to run 128x no problem as well in 1.6.4. In 1.7.10 when you start adding mods which add 1000's of textures (Extra Tic/Metallurgy) adding a texture pack completely kills it. All I can recommend is down grading to 64x. This is what I had to do. This is also why most of the mod packs are now recommending 64x.
@sgfalex, congratulations you have hit the texture limit for 1.7.10. My computer used to run 128x no problem as well in 1.6.4. In 1.7.10 when you start adding mods which add 1000's of textures (Extra Tic/Metallurgy) adding a texture pack completely kills it. All I can recommend is down grading to 64x. This is what I had to do. This is also why most of the mod packs are now recommending 64x.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Thanks for your great work.
I downloaded the new 1.4.1 files, but to me there seems to be missing a lot of molten_*_flow/still (angmallen, damascus_steel, hepatizon, electrum, platinum....) block textures in the Metallurgy addon that existed in the 1.0.3 pack. There are only molten metals textures for 4 metals in the block directory.
Are they not used anymore, or did you just miss to include them?
I haven't downloaded all the addon files to see if they are in any of those, but they are not in the base file.
I downloaded the new 1.4.1 files, but to me there seems to be missing a lot of molten_*_flow/still (angmallen, damascus_steel, hepatizon, electrum, platinum....) block textures in the Metallurgy addon that existed in the 1.0.3 pack. There are only molten metals textures for 4 metals in the block directory.
Are they not used anymore, or did you just miss to include them?
I haven't downloaded all the addon files to see if they are in any of those, but they are not in the base file.
@wmrojer what I do when I make texture packs up is use the original mod files as a template. So if the files are not there I don't add them. I have tested the metallurgy addon in game and it works fine for me. I also found it strange that some liquid textures were removed and some were not. Anyhow in game it seems liquid texture handling is now done by the metallurgy texture pack. Hopefully this clears up any issues you have.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.