[512x - 16x] ExtrabiomesXL [MC1.4.7 - 1.7]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 19 Feb 2014, 09:11

HanFox wrote:
C4veman wrote::love: Thanks for the update, looking forward to this!
Glad there's someone out there still using EBXL. ;)

Still working on this slowly. When you spend 2 hours drawing a flower and you really don't like the final product it's a little disheartening, but I'll get there eventually.
Take your time, Han) We all enjoying your workouts as well - and i believe, that when you redrawing flowers, it is tryouts to catch the image from the soul (just like the one rebuilds architects of homebase, trying to construct it, according to the inner order of his soul). And yes, extra biomes still have advantages to the BOP. One of them - palette. In fact, i hate BOP, cause i hate pastel tones... All thoes pale shades - like you are in the land of the dead dreams.
Thank you for working with Extra Biomes)
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Post 19 Feb 2014, 14:35

It's also infinitely harder to capture the essence of a living object if you're just not very good at art! ;)

Anyway, I've added a progress list to the first post with a screenshot.

Keep an eye on it. Hopefully it'll populate pretty swiftly.
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Post 19 Feb 2014, 15:25

HanFox wrote:...just not very good at art! ;)...
Lies! Those flowers in the OP look great, Han! :D I especially love Front-row 2nd from the left, and Back-row 2nd from the right.
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Post 19 Feb 2014, 16:13

Last time i was checking EBXL webpage at curse, they started reworking the project... looks like there is a new team, trying to give the mod a new life. Lot of works ahead for the Han now))))
And i don't know whom about Han talks, meaning of "not very good at art", but what about exactly BD-styled images, Han, you rocks)
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Post 19 Feb 2014, 16:29

yep right now they seems to have several active people working on it.

http://www.extrabiomes.net/

They already working on 1.7.x updates

Latest 1.6.4 is v3.15.1
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Post 22 Feb 2014, 11:48

Latest EBXL for MC1.6 is v3.15.3.

I'm aware of the team and what they're doing. Currently not noticing anything that should be too hard to texture for MC1.7 maybe just some more fiddly thinner logs? Impossible to tell until it's out.

-- Saturday 2014-02-22 @ 11:48:12 --

General progress bump.

2 thirds of the way there with the flowers... The only one I particularly dislike are the bluebells... Just look so odd :P

By the way as per the screenshot vs the list starting from the left and working around the back before stepping down and around from the left again the list goes from top to bottom. If that makes any sense (basically it's like how you'd look at a photograph with lots of people in that has names underneath).
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Post 22 Feb 2014, 14:20

Thanks for the update!
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Post 23 Feb 2014, 12:33

v3.15.3
#Added: New flowers Allium, Amaryllis Pink, Amaryllis Red, Amaryllis White, Bachelors Button Blue, Belladonna, Bells of Ireland, Bluebell, Daisy, Dandelion, Eelgrass, Gardenia, Gerbera Orange, Gerbera Pink, Gerbera Red, Gerbera Yellow, Himalayan Blue Poppy, Iris Blue, Iris Purple, Lily, Marsh Marigold, Pink Lily, Pansy, Strawberry, Poppy, Redrover, Snapdragon, Vine Gloriosa, Violet, Yarrow
#Added: Chocolate item, strawberry item, chocolate strawberry item, strawberry seeds and dyes.
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Post 23 Feb 2014, 13:28

Whoot, thanks a lot! Now it all looks spaxified :D

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Post 16 Mar 2014, 17:33

Dear Han.
Could you do something to the tulips?
In download x128 they are very sqarey....
It scares me)
With all respect..... )
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