[512x - 32x] ExtraCells [MC1.5 - 1.7 & 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 27 Oct 2013, 13:20

Just wondering because on the EC post it says all but version 1.4.7 need AE rv14 and i didn't think people still played 1.4.7 :P
AE rv14 needed for everything except 1.4.7 version.
Erm...I like trees and bees!
.....Maybe too much
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Post 27 Oct 2013, 15:07

I've finished the MC1.6 version, but I noticed a minor texture bug that mod author is fixing so it may need another poke.

I'll do the MC1.5 version after that.
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Post 27 Oct 2013, 15:12

Grats!
Another patch to add to my Resonant Rise RP
Erm...I like trees and bees!
.....Maybe too much
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Post 27 Oct 2013, 16:56

Added the patch for the MC1.5 version. I haven't tested it, so if it's broken let me know with screenshots.
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Post 27 Oct 2013, 17:48

Sorry I didn't notice it said u needed rv14 I'll fix that right now.

-- 27 Oct 2013, 10:47 --

@HanFox There's a texture glitch please fix Hanfox :P 1.5.2 64x

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Post 27 Oct 2013, 17:56

Mr.Scales wrote:
@HanFox There's a texture glitch please fix Hanfox :P 1.5.2 64x
Interesting... is that v1.4.9 of the mod? The vanilla texture has the inventory space below.

To be honest it looks like a mod bug, because that's the GUI for the HardMEDrive and it should be using the GUI for the Soldering Station.

There is no specific GUI just for the Battery.
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Post 27 Oct 2013, 18:17

It is the 1.4.9 universal (1.5.2) yes.

-- 27 Oct 2013, 11:17 --

Same with vanilla

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Post 27 Oct 2013, 20:22

Really nice textures, I appreciate your hard work (i am the mod dev...). You can already begin making textures for the Supply Bus (if you hate the model, tell me, probably give me ideas ;)):

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It keeps a certain item (8 different ones) in the adjacent inventory at a certain number (usefull for the carpenter from forestry etc)
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Post 27 Oct 2013, 20:32

I can't find the liquid transition plane even though its in the textures folder for the mod :P There's also some other possible missing textures.
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Post 27 Oct 2013, 22:40

@M3gaFr3ak: I can't work on it without the texmap, but I'm quite happy to wait. It looks fine though. As long as it's obviously different from other buses anything goes really :)

@Mr.Scales: If you're using the 1.5 version it may just be missing some textures. When they go white like that Minecraft can't find the textures in either the texturepack or mod which generally suggest that the mod is not coded to have textures yet.
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