[512x - 32x] Forestry [MC1.4 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post Reply
User avatar
BDcraft Web Admin
5662 Posts
 x 176

Post 26 Oct 2017, 09:37

I'll update this properly at some point. I just became very disheartened that I made the fences/gates looks good then they decided to go lazy dev mode and hard-coded them so that was no longer possible. Not checked in ages if it is now again possible (I suspect not).
If you like a post give it a diamond! :arrow_heading_up:
User avatar
75 Posts
 x 0

Post 26 Jan 2018, 14:57

thanks
User avatar
9 Posts
 x 0

Post 09 Sep 2018, 19:20

Hey I would love if this was updated... Thanks!
User avatar
BDcraft Web Admin
5662 Posts
 x 176

Post 09 Sep 2018, 19:24

I'll take a look at some point soon, I hope.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
9 Posts
 x 0

Post 09 Sep 2018, 19:34

Thanks :)
User avatar
241 Posts
 x 9

Post 05 Mar 2019, 20:11

HanFox wrote:
09 Sep 2018, 19:24
I'll take a look at some point soon, I hope.
Almost 6 months now and b0bst3r's 64x patch is still the only one for this mod for 1.12.x. :( Please at least tell me you haven't forgotten about this (or worse, given up on it).
User avatar
Patch Creator
1305 Posts
 x 85

Post 05 Mar 2019, 22:04

Here you go MauveCloud. These are what I use in the modpacks I make.

Forestry Ver 5.8.0.295 for MC1.12 I believe these are mostly up to date but are missing the new habitat stuff.

Enjoy :)

Novamanga
User avatar
BDcraft Web Admin
5662 Posts
 x 176

Post 05 Mar 2019, 22:16

MauveCloud wrote:
05 Mar 2019, 20:11
HanFox wrote:
09 Sep 2018, 19:24
I'll take a look at some point soon, I hope.
Almost 6 months now and b0bst3r's 64x patch is still the only one for this mod for 1.12.x. :( Please at least tell me you haven't forgotten about this (or worse, given up on it).
Muh, I'm disenchanted that I can't change the fences how I want, but mostly I just have no time. I'm either working on the main resourcepacks, or the website. In my downtime I play other games (time sinks like Witcher 3, or Stardew Valley/Starbound/Factorio/etc.) or spend time with my g/f...

The only mods I expect to go out of my way for in the future to update their patches are CoFH, Forge, JEI and maybe Traverse, and Comforts.

Anyway, I added Novamanga's files to the OP.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
241 Posts
 x 9

Post 05 Mar 2019, 22:36

Thanks, Novamanga. I probably won't bother making a habitat former, and I haven't decided yet whether to try using fences made of Forestry-specific woods this time (if I find an abandoned mine, I'll probably use those fences instead). FWIW, I personally prefer the ingot and gear colors from the 1.7 patch, so I copied those over in my local copy.
User avatar
7 Posts
 x 0

Post 18 Mar 2019, 20:15

Hello,

For some reason when I try to activate this pack with the following list activated, all packs are deactivated unless I disable forestry.
Note that the whole pack works fine without Forestry, and if I manually add some bits like forestry/textures/blocks it works ok.

I am not able to pinpoint which interactions causes issues, would you have some tips ?

Whole pack :

Code: Select all

advanced_solar_panels
buildcraftbuilders
buildcraftcore
buildcraftenergy
buildcraftfactory
buildcraftlib
buildcraftrobotics
buildcraftsilicon
buildcrafttransport
chickenchunks
cofh
compactsolars
endercore
enderio
enderstorage
ic2
ironchest
jei
mekanism
mekanismgenerators
mekanismtools
microblockcbe
minecraft
mrtjpcore
projectred
railcraft
realms
thermaldynamics
thermalexpansion
thermalfoundation
Thanks for your help

---EDIT
After enabling one by one, I'm able to pinpoint the incompatibility of this pack with the Buildcraft one. If any one knows why or how to fix, I'm all ears.
Post Reply