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[512x - 32x] Forestry [MC1.4 - 1.12]
Simple answer. I made them for the modpacks I put together. So, I only needed up to 128x. If HanFox had put them together they would have been 512x.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
Hello,
here you get the Forestry 128x POM Patch for Sphax
Download Link:
And here are some more screenshots:
Show
Requirements:
Show
You will need a decent System to run Minecraft with these Textures.
Here are my Specs:
Intel i5@3400Ghz
32 Gigabyte RAM ==> dedicated for Minecraft is 16 Gigabyte but 12 work too (anything lesser will be, try and error).
MSI Radeon Vega 56 Air Boost with 8GB VRAM
I can run Modded Minecraft (200+Mods) with these specs including the Shaders and Resource Pack @30 to 40 FPS.
Installation:
1. Use Forge modded Minecraft 1.12.2 or compatible version (google for more details)
2. Install Optifine 3. Install shaders 4. Download the resource pack 128x for MC1.12.2 from this thread (normally top most post)
5. Download this POM patch for for the pack in this thread
6. Copy both files into the resource pack folder of Minecraft
7. Activate first the main resource rack for the mod and then this patch for POM afterwards.
You must use Optifine with active and decent working shaders. (I suggest for best results SEUS 1.00 new)
The shaders must support Parallax Occlusion Mapping. Continuum does not work.
here you get the Forestry 128x POM Patch for Sphax
Download Link:
And here are some more screenshots:
Show
Requirements:
Show
You will need a decent System to run Minecraft with these Textures.
Here are my Specs:
Intel i5@3400Ghz
32 Gigabyte RAM ==> dedicated for Minecraft is 16 Gigabyte but 12 work too (anything lesser will be, try and error).
MSI Radeon Vega 56 Air Boost with 8GB VRAM
I can run Modded Minecraft (200+Mods) with these specs including the Shaders and Resource Pack @30 to 40 FPS.
Installation:
1. Use Forge modded Minecraft 1.12.2 or compatible version (google for more details)
2. Install Optifine 3. Install shaders 4. Download the resource pack 128x for MC1.12.2 from this thread (normally top most post)
5. Download this POM patch for for the pack in this thread
6. Copy both files into the resource pack folder of Minecraft
7. Activate first the main resource rack for the mod and then this patch for POM afterwards.
You must use Optifine with active and decent working shaders. (I suggest for best results SEUS 1.00 new)
The shaders must support Parallax Occlusion Mapping. Continuum does not work.
It looks like Forestry is starting to get updates for 1.16.5. I haven't checked the mod yet for resource pack compatibility, but I will update this post once I do.
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.
https://www.nosiphus.com/
Nosiphus - A more familiar approach.
https://www.nosiphus.com/
Yeah texture-wise there isn't too too much more now, but the file names have changed quite a bit. I'm working on converting Han's 1.10 patch upwards now, but getting stuck on Better Leaves support... Forestry seems to be very resisant to having its leaves models changed.
Upcoming patch releases: (in no particular order...)
Mekanism (Full-Res Update & Overhaul) | Thermal Series (Full-Res Update) | Autumnity (Full-Res Patch) | Create (Full-res Patch)
Mekanism (Full-Res Update & Overhaul) | Thermal Series (Full-Res Update) | Autumnity (Full-Res Patch) | Create (Full-res Patch)
Yeah i stumbled on that BL stuff myself too also a other mod was doin the same but i think i got that one fixed but forestrys problem could be in the code itself.Llama Farmer wrote: ↑02 Apr 2022, 08:34Yeah texture-wise there isn't too too much more now, but the file names have changed quite a bit. I'm working on converting Han's 1.10 patch upwards now, but getting stuck on Better Leaves support... Forestry seems to be very resisant to having its leaves models changed.
Making textures with a friend of mine.