[512x - 32x] Forestry [MC1.4 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 25 May 2019, 23:49

Hey, I have a quick question. How come for 1.12, there's no higher-res textures while for 1.10 there are? This isn't like a complaint or anything, I'm genuinely curious as to why that would be.
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Post 26 May 2019, 08:00

Simple answer. I made them for the modpacks I put together. So, I only needed up to 128x. If HanFox had put them together they would have been 512x.
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Post 17 Jul 2019, 20:53

Hello,

here you get the Forestry 128x POM Patch for Sphax

Download Link: Image



And here are some more screenshots:
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Image
Image
Image
Image


Requirements:
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You will need a decent System to run Minecraft with these Textures.
Here are my Specs:
Intel i5@3400Ghz
32 Gigabyte RAM ==> dedicated for Minecraft is 16 Gigabyte but 12 work too (anything lesser will be, try and error).
MSI Radeon Vega 56 Air Boost with 8GB VRAM
I can run Modded Minecraft (200+Mods) with these specs including the Shaders and Resource Pack @30 to 40 FPS.

Installation:
1. Use Forge modded Minecraft 1.12.2 or compatible version (google for more details)
2. Install Optifine 3. Install shaders 4. Download the resource pack 128x for MC1.12.2 from this thread (normally top most post)
5. Download this POM patch for for the pack in this thread
6. Copy both files into the resource pack folder of Minecraft
7. Activate first the main resource rack for the mod and then this patch for POM afterwards.

You must use Optifine with active and decent working shaders. (I suggest for best results SEUS 1.00 new)
The shaders must support Parallax Occlusion Mapping. Continuum does not work.
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Post 01 Jan 2020, 19:37

Pods are changed in 1.12 that merged the pod textures 0 and 2 into 0
As well change it in the model Json
Working on BYG (90% done) and Age of Exile (60%) done.
Making textures with a friend of mine.
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Post 27 Mar 2022, 03:05

It looks like Forestry is starting to get updates for 1.16.5. I haven't checked the mod yet for resource pack compatibility, but I will update this post once I do.
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Post 02 Apr 2022, 08:34

nosiphus wrote:
27 Mar 2022, 03:05
It looks like Forestry is starting to get updates for 1.16.5. I haven't checked the mod yet for resource pack compatibility, but I will update this post once I do.
Yeah texture-wise there isn't too too much more now, but the file names have changed quite a bit. I'm working on converting Han's 1.10 patch upwards now, but getting stuck on Better Leaves support... Forestry seems to be very resisant to having its leaves models changed.
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Post 04 Apr 2022, 15:09

Llama Farmer wrote:
02 Apr 2022, 08:34
nosiphus wrote:
27 Mar 2022, 03:05
It looks like Forestry is starting to get updates for 1.16.5. I haven't checked the mod yet for resource pack compatibility, but I will update this post once I do.
Yeah texture-wise there isn't too too much more now, but the file names have changed quite a bit. I'm working on converting Han's 1.10 patch upwards now, but getting stuck on Better Leaves support... Forestry seems to be very resisant to having its leaves models changed.
Yeah i stumbled on that BL stuff myself too also a other mod was doin the same but i think i got that one fixed but forestrys problem could be in the code itself.
Working on BYG (90% done) and Age of Exile (60%) done.
Making textures with a friend of mine.
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Post 10 Jan 2023, 20:13

Would be awesome if the Farming JEI support can be resolved:
Image
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