Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
BDcraft Web Admin
6619 Posts
x 438
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10 Jun 2016, 14:25
Rejigged the files and deleted any redundant things. Nothing new added yet.
v5.0.12 2016-06-10
*Updated: File structure
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BDcraft Web Admin
6619 Posts
x 438
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16 Jun 2016, 14:35
v5.0.15 2016-06-16
*Fixed: All the fences and fence_gates
BDcraft Web Admin
6619 Posts
x 438
Post
19 Jul 2016, 15:04
Still missing the doors and a GUI.
Not that I expect many people to be using the mod currently for MC1.10 due to it's extreme alpha state.
v5.1.12 2016-07-19
#Added: blocks: missing fast leaves, greenhouse, loam, cocoons; items: portableAlyzer, cart.apiary & cart.beehouse models, butterfly/moth, camoflaugedPaneling, smoker; gui: noSpaceTank error icon; entitiy: BombyxMori moth, beekeeper & lumberjack zombie villager
*Tweaked: blocks: Farm gearbox; items: wovenSilk, pulsatingMesh; entity: beekeeper & lumberjack villager
-Removed: items: cart.apiary & cart.beehouse; gui: access.private & access.viewable icons
BDcraft Web Admin
6619 Posts
x 438
Post
23 Jul 2016, 22:28
Still not done the doors.
v5.2.3 2016-07-23
*Fixed: crated saplings models
BDcraft Web Admin
6619 Posts
x 438
Post
01 Nov 2016, 02:17
I know. I'm not updating Forestry anymore until they hit at least beta.
They keep changing things that make it a pain for me. So for now either fix it yourself or delete the current png from the pack
Lifetime Supporter
247 Posts
x 14
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01 Nov 2016, 02:46
Here's a centrifuge gui I made for myself a few weeks ago for use with the newer Forestry. I don't think it's good enough for inclusion in the official texture patch, but maybe it's a little better than using the old Sphaxified gui with the new version of the mod or using the default centrifuge gui.
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Patch Contributor
290 Posts
x 15
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26 Oct 2017, 03:56
A good 95% of the 1.10 patch works on 1.12 things that don't are primarily butterflies and some new bits (doors).
Butterflies fixed in the download below, doors still need doing, not sure if I did anything else or not: