[128x - 32x] GregTech [MC1.4.7, 1.7 & 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 27 Dec 2015, 18:36

v0.18
Added tentative textures for: Buzzsaw blades, Empty Crate, Printed Pages
Re-used "Basic Electronic Circuit" texture for "Integrated Circuit" (since the former isn't really obtainable - recipes for it produce the IC2 Electronic Circuit instead)
Removed blurry upscaled-from-16x-original fine wire textures.
Updated GT version listed in pack.mcmeta (now shows 5.09.15 instead of 5.06.02).

(outdated files removed from fileserver)
Last edited by MauveCloud on 09 May 2016, 04:02, edited 1 time in total.
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Post 01 Jan 2016, 01:04

v0.19
Added animation to centrifuge front and side textures
Added tentative textures for: Distillery, Electric Furnace (from 2.82a textures), Recycler (based on IC2 textures), Forming Press, Plasma Arc Furnace
Copied macerator textures to pulverizer (mod base textures are distinct, but function is similar)
Copied gas turbine side textures to steam turbine (mod base textures are identical between the two)

(outdated files removed from fileserver)
Last edited by MauveCloud on 09 May 2016, 04:02, edited 1 time in total.
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Post 06 Jan 2016, 18:30

v0.20
Copied plank textures from main PureBDCraft pack for use as covers (if I'm correctly interpreting the 2015 Apr 05 change to the license, they can now be included directly instead of needing to offer a batch file to copy them)
Added bronze gui background for: bronze blast furnace, bronze boiler, bronze alloy smelter, bronze compressor, bronze extractor, bronze furnace, bronze hammer, bronze macerator
Corrected gui slots for assembler (only has 1 output slot, not 4)
Added textures for: Helium and NaK coolant cells, thorium cells (all re-colored from IC2 patch textures)
Added missing mcmeta files for steam turbine to 32x, 64x, 256x, and 512x textures.

(outdated files removed from fileserver)
Last edited by MauveCloud on 09 May 2016, 04:03, edited 1 time in total.
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Post 07 Jan 2016, 12:41

Man, you are the best of the best of the best! =D Keep going!
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Post 19 Jan 2016, 22:27

v0.21
Added crop textures for: Argentia, Bauxia, Corium, Galvania, Indigo, Nickelback, Platina, Plumbilium, Pyrolusium, Scheelinium, Titania (IC2 patch Ferru textures re-used for beginning stages, re-colored for final stages)
Added crop textures for: Blazereed, Diareed, Withereed (IC2 patch Reed textures re-colored for beginning stages, and final stage of Blazereed and Diareed)

(old version removed)

BTW, SpaceGamerXD, I'm curious: were you successful at using the 512x textures?
Last edited by MauveCloud on 11 May 2016, 21:40, edited 1 time in total.
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Post 20 Jan 2016, 05:57

I use the 512x only in Minecraft setups where only GregTech installed... It works good [emoji4]
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Post 27 Jan 2016, 19:30

GregTech standalone with no Forestry, Railcraft, or even AE2? That's tough. I tried that for a while (well, technically, I had some utility mods installed, and of course GregTech won't work without IC2exp installed), but I don't think I could go back to that.

Edit: are you using the 512x GregTech textures with default 16x textures for vanilla Minecraft (and IC2) stuff? I tried making a trimmed-down version of the 256x PureBDCraft textures for vanilla Minecraft (by removing the clay connected textures and using the alternate "static" textures for things like redstone ore and netherrack that PureBDCraft animates by default), but I was unable to use the 256x GregTech textures in combination with that, even when I left my other mods with default textures. (i7-4770k, 16 GB ram, gtx 780)

Update: I am sorry to report that I don't plan to make further contributions to this texture patch any time soon - I've mostly run out of items and blocks that I felt could make decent textures for (and I'll admit I'm not all that proud of my electric piston and emitter textures), and I've decided to switch to primarily using Soartex textures for use when playing Minecraft for a while (although with some Sphax-based textures mixed in for IC2 and GregTech crops, since I don't like the Soartex textures for those).
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Post 07 May 2016, 17:44

I've come back to this somewhat, though there are still a lot of textures for which I'm stumped as to how to make a higher-resolution texture that's either faithful to the original GT textures or recognizable as symbolizing the item/block. If anyone can provide ideas (such as descriptions of what certain textures should look like, or the names of Sphax-style textures from other mods that can be modified for use as GregTech textures), I'm willing to try to add them.

v0.22
Added crop texture for: Oilberries (re-colored IC2 Coffee crops)
Updated target GT build to 5.09.22 (even though it's not officially released yet; it's available by compiling the files on GitHub)
Downscaled GUI images for 32x textures to be 512x512 instead of 1024x1024
Applied alpha threshold to the non-128x texture sets, which will hopefully prevent tools in hand from having transparent edges from alpha antialiasing done during scaling.
Added crop texture for: Slimeplant (IC2 Cocoa crop with re-colored final stage)
Added crop textures for: Liveroots, Steeleafranks, Bobsyeruncleranks (adapted from Twilight Forest root strand)
Added crop textures for: Brown Mushrooms, Red Mushrooms (copied from the IC2 crop textures, since they have the same drops)
Added item textures for: Oil Berry, Bobs-Yer-Uncle-Berry (re-colored Binnie's Mods blueberry)
Added item textures for: Uranium and MOX fuel rods (copied from IC2 textures, since they're intended to be the same items, just with somewhat different behavior in GT as of 5.09.17)
Added item textures for: Soft Mallet, though only for material categories that soft mallets can actually be made from (and the "None" material type for showing it in the NEI list).

(old version removed)
Last edited by MauveCloud on 11 May 2016, 21:40, edited 1 time in total.
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Post 09 May 2016, 04:27

I found some more I could do on my own, though now I'll probably take a breather so that others can provide ideas like I asked for previously:

v0.23
Added item textures for: turbine blades (un-colored from the Railcraft Turbine Blade), turbines (un-colored from the Railcraft Turbine Disk)
Updated item textures for: buzzsaw tool heads (my original texture came out a bit darker than other tool heads, so I made it lighter)
Added item textures for: fine wires (based on the Mariculture Golden Thread texture)
Added item textures for: soldering irons (based on the Forestry Soldering Iron)
Added aspect texture for: Strontio (by vertically flipping the Thaumcraft Cognitio texture - the default GregTech texture for it seems to be a horizontally flipped Cognitio, but I figured that would be too hard to see the difference with Sphax textures, so I went with a vertical flip instead)
Added attempts at machine textures for: Electromagnetic Separator, Fluid Solidifier, Fluid Heater, Fluid Extractor, Brewery (original textures I made in GIMP, so they probably aren't that good)
Added machine textures for: Large Turbines (scaled up and cut apart from the gas turbine side texture)
Added block textures for: cable insulation (based on the IC2 Rubber Block texture)
Added machine textures for: Fermenter (based on the IC2 Fermenter textures)
Added block texture for: Drain (extracted from the GT 2.82a textures for MC 1.4.7)

512x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
256x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
128x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
64x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
32x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
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Post 09 May 2016, 21:23

Is it possible to fix the impure dusts? They realy look awkward on x64.
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